Date: Wed, 19 Sep 2018 11:09:33 -0700
On Tue, Sep 18, 2018 at 7:41 PM Rene Rivera <grafikrobot_at_[hidden]> wrote:
> On Tue, Sep 18, 2018 at 12:20 AM JF Bastien <cxx_at_[hidden]> wrote:
>
>> On Mon, Sep 17, 2018 at 3:37 PM Rene Rivera <grafikrobot_at_[hidden]>
>> wrote:
>>
>>> On Mon, Sep 17, 2018 at 5:04 PM JF Bastien <cxx_at_[hidden]> wrote:
>>>
>>>> On Mon, Sep 17, 2018 at 1:38 PM Rene Rivera <grafikrobot_at_[hidden]>
>>>> wrote:
>>>>
>>>>> On Mon, Sep 17, 2018 at 3:31 PM Tony V E <tvaneerd_at_[hidden]> wrote:
>>>>>
>>>>>> Also, if you give me a function called std::compile(), that compiles
>>>>>> code, it seems I can now write a compiler?
>>>>>>
>>>>>> int main(int argc, char ** argv)
>>>>>> {
>>>>>> return std::compile(argc, argv);
>>>>>> }
>>>>>>
>>>>>> Wow, that was easy.
>>>>>> Can the paper explain what I'm misunderstanding? (Or maybe it does
>>>>>> explain, but I missed it)
>>>>>>
>>>>>
>>>>> That's a correct understanding. And that's the one example I use in my
>>>>> implementation <
>>>>> https://github.com/bfgroup/std_cpp/blob/master/example/std_cpp.cpp>.
>>>>> I do try and explain the goals in the paper. In that it serves a dual
>>>>> purpose. But mainly it's a way to standardize the compiler options.
>>>>>
>>>>
>>>> Right, otherwise you'd have to do:
>>>>
>>>>
>>>> int main(int argc, char** argv) {
>>>> std::system((std::string("clang ") + argv[1]).c_str());
>>>> return 0;
>>>> }
>>>>
>>>>
>>>> ;-)
>>>>
>>>> More seriously, the selection of compiler options you've chosen seem
>>>> semi-random.
>>>>
>>>
>>> First it's not random :-) It's the minimal to get basic actual compiling
>>> working and to show highlight some of the differences in link
>>> compatibility. Second, it's very incomplete. I'll keep adding options as I
>>> implement them from now until the mailing deadline (and keep implementing
>>> them afterwards for an R1 paper -- and so on). Third, I hope I can get some
>>> volunteers to help in adding options.
>>>
>>>
>>>> It would be useful to have a survey of existing compilers and their
>>>> options, and some criteria to determine which should be supported here and
>>>> which shouldn't.
>>>>
>>>
>>> Selection criteria is indeed a hard problem. What's actually needed for
>>> core? And what can be delegated to the vendor specific realm?
>>>
>>
>> For context, I've added options in the past, removed some. It's not a big
>> deal. It would be a big deal if the standard added and removed some. That's
>> worrying.
>>
>
> Yes, it would be worrying. It might be the case that we need another level
> of options defined: core options in the IS, common options in an SD, and
> vendor options in SDs. Having the common options in an SD would allow for
> the experience gathering lifetime like TSs do for library features.
>
> Further, what's the expectation of the result of calling this function?
>>>> Can I actually execute any code? How? Can you make sure that you take into
>>>> account the restrictions various platforms have, such as requiring code
>>>> authentication. It goes way beyond linkers.
>>>>
>>>
>>> The proposal doesn't, intentionally, say anything about executing code.
>>> This is one of those "implementation defined" areas. Just like it is
>>> currently in the standard. If it's possible to execute code in some manner,
>>> either indirectly through an std::system equivalent or directly through
>>> JIT/DLL, is left for the implementor/compiler to document.
>>>
>>
>> So a valid implementation always returns true, does nothing?
>>
>
> Yes. Returning "true" would get coerced to "1", since the function returns
> an in. Which would indicate the error of not being implemented. Although
> ideally it would also output an error message to that effect (if possible).
>
I meant the opposite: a valid implementation can always say "success" and
do nothing AFAICT.
> system seems like a precedent for what you suggest, and in my experience
>>>> system isn't a precedent people want us to repeat.
>>>>
>>>
>>> "std::system" is what the sample implementation uses.. but it's possible
>>> you could implement it as a direct library call (easily doable for Clang,
>>> for example). And ideally production implementations would use something
>>> more robust than std::system ;-)
>>>
>>
>> What's the upside of a library call?
>>
>
> One upside is that it's a known viable mechanism that can be standardized.
>
What's the upside of this, when build systems already handle this? Keep in
mind that standardization has downsides, such as making any additions very
slow, and changes nearly impossible. If I add a new option tomorrow, nobody
can use it with a standards-based mechanism. Who would want to use this
mechanism, given such limits?
> I also mention the in the paper runtime code compilation to target special
> runtimes in the prior art (NVRTC). There's also the possibility of tighter
> integration with build system to optimize build performance.
>
Do you have numbers to back up such a claim?
I get the impression you're going down a rabbit hole...
>>
>> How is the design different from something like this:
>>
>> https://clang.llvm.org/docs/DriverInternals.html
>>
>> ?
>>
>
> One similarity is that both compile source :-) Another, is of course, that
> the clang driver (or front end) somewhat simulates the gcc front end. That
> pattern is not uncommon.. I mention one of them in the prior art section.
> Others are the various msvc compatible compilers, like Intel.
>
I'd expect not just a list of prior-art, but a comparison of what each does.
Maybe the code will help explain what I have in mind:
>>
>> https://github.com/llvm-mirror/clang/blob/master/tools/driver/driver.cpp
>>
>>
>> Or, put another way, why can't a Python script be used to frob
>> command-line parameters in the way you propose?
>>
>
> It could. Although that would be a tool and as such not something we could
> put into the IS.
>
That raises a wider question: is SG15 constrained to putting things into
the IS? Is it constrained to adopting pure C++ solutions to all problems?
You seem to answer "yes" to both questions.
> Have there been such tools in the past?
>>
>
> Sure. I mention clang-cl in the prior art section, for example. And if I
> understand correctly Isabella Muerte is working on something like that
> also. And some build systems do essentially the same job if they in any
> form abstract the compiler options. That doesn't remove the desirability of
> having a standard set of options and a library interface. In the contrary
> it increases the desirability as there are obviously many instances of
> duplicated effort that we could could help with while increases
> interoperation of tools and build understanding of build products.
>
>
>> Have they succeeded?
>>
>
> Some have.
>
I'd expect the paper to list these.
What were their approaches?
>>
>
> I think I already answered that.. in that they simulate another such tool.
> Which helps in interoperation of their tool with others (i.e. being able to
> substitute one compiler for another in an IDE or build system
> transparently).
>
> How is this different from, say, how CMake does things? It tries to
>> abstract away some flags and it does so much more than your proposal.
>>
>
> Not that different.. Although this would be more comprehensive
>
As it stands, the draft is way less comprehensive than CMake.
> and the compiler vendors are in a better position to define their option
> "abstraction".
>
Sure, all compilers have their own command-line parameters at the moment.
Standardizing them seems to remove that "better position" from compiler
vendors, or at a minimum impose a bunch more work on them.
Why would I want your proposal over CMake?
>>
>
> You would not choose it over CMake, or any other build system. But it
> would make the build system much easier to implement.
>
Is that a problem worth solving compared to other tooling problems?
It would also make it easier to use external libraries that use other build
> systems.
>
> As I see it, the proposal is missing a bunch of context and related
>> research. I'd like to see more to understand why it's the right tool for
>> users of C++. I'm not convinced this tool needs to be usable from C++.
>>
>
> I will add more of the research and context as my time allows. Thanks for
> the feedback. I hope you can also read the "Package Ecosystem Plan" paper
> that has some of that context.
>
> --
> -- Rene Rivera
> -- Grafik - Don't Assume Anything
> -- Robot Dreams - http://robot-dreams.net
>
> _______________________________________________
> Tooling mailing list
> Tooling_at_[hidden]
> http://www.open-std.org/mailman/listinfo/tooling
>
> On Tue, Sep 18, 2018 at 12:20 AM JF Bastien <cxx_at_[hidden]> wrote:
>
>> On Mon, Sep 17, 2018 at 3:37 PM Rene Rivera <grafikrobot_at_[hidden]>
>> wrote:
>>
>>> On Mon, Sep 17, 2018 at 5:04 PM JF Bastien <cxx_at_[hidden]> wrote:
>>>
>>>> On Mon, Sep 17, 2018 at 1:38 PM Rene Rivera <grafikrobot_at_[hidden]>
>>>> wrote:
>>>>
>>>>> On Mon, Sep 17, 2018 at 3:31 PM Tony V E <tvaneerd_at_[hidden]> wrote:
>>>>>
>>>>>> Also, if you give me a function called std::compile(), that compiles
>>>>>> code, it seems I can now write a compiler?
>>>>>>
>>>>>> int main(int argc, char ** argv)
>>>>>> {
>>>>>> return std::compile(argc, argv);
>>>>>> }
>>>>>>
>>>>>> Wow, that was easy.
>>>>>> Can the paper explain what I'm misunderstanding? (Or maybe it does
>>>>>> explain, but I missed it)
>>>>>>
>>>>>
>>>>> That's a correct understanding. And that's the one example I use in my
>>>>> implementation <
>>>>> https://github.com/bfgroup/std_cpp/blob/master/example/std_cpp.cpp>.
>>>>> I do try and explain the goals in the paper. In that it serves a dual
>>>>> purpose. But mainly it's a way to standardize the compiler options.
>>>>>
>>>>
>>>> Right, otherwise you'd have to do:
>>>>
>>>>
>>>> int main(int argc, char** argv) {
>>>> std::system((std::string("clang ") + argv[1]).c_str());
>>>> return 0;
>>>> }
>>>>
>>>>
>>>> ;-)
>>>>
>>>> More seriously, the selection of compiler options you've chosen seem
>>>> semi-random.
>>>>
>>>
>>> First it's not random :-) It's the minimal to get basic actual compiling
>>> working and to show highlight some of the differences in link
>>> compatibility. Second, it's very incomplete. I'll keep adding options as I
>>> implement them from now until the mailing deadline (and keep implementing
>>> them afterwards for an R1 paper -- and so on). Third, I hope I can get some
>>> volunteers to help in adding options.
>>>
>>>
>>>> It would be useful to have a survey of existing compilers and their
>>>> options, and some criteria to determine which should be supported here and
>>>> which shouldn't.
>>>>
>>>
>>> Selection criteria is indeed a hard problem. What's actually needed for
>>> core? And what can be delegated to the vendor specific realm?
>>>
>>
>> For context, I've added options in the past, removed some. It's not a big
>> deal. It would be a big deal if the standard added and removed some. That's
>> worrying.
>>
>
> Yes, it would be worrying. It might be the case that we need another level
> of options defined: core options in the IS, common options in an SD, and
> vendor options in SDs. Having the common options in an SD would allow for
> the experience gathering lifetime like TSs do for library features.
>
> Further, what's the expectation of the result of calling this function?
>>>> Can I actually execute any code? How? Can you make sure that you take into
>>>> account the restrictions various platforms have, such as requiring code
>>>> authentication. It goes way beyond linkers.
>>>>
>>>
>>> The proposal doesn't, intentionally, say anything about executing code.
>>> This is one of those "implementation defined" areas. Just like it is
>>> currently in the standard. If it's possible to execute code in some manner,
>>> either indirectly through an std::system equivalent or directly through
>>> JIT/DLL, is left for the implementor/compiler to document.
>>>
>>
>> So a valid implementation always returns true, does nothing?
>>
>
> Yes. Returning "true" would get coerced to "1", since the function returns
> an in. Which would indicate the error of not being implemented. Although
> ideally it would also output an error message to that effect (if possible).
>
I meant the opposite: a valid implementation can always say "success" and
do nothing AFAICT.
> system seems like a precedent for what you suggest, and in my experience
>>>> system isn't a precedent people want us to repeat.
>>>>
>>>
>>> "std::system" is what the sample implementation uses.. but it's possible
>>> you could implement it as a direct library call (easily doable for Clang,
>>> for example). And ideally production implementations would use something
>>> more robust than std::system ;-)
>>>
>>
>> What's the upside of a library call?
>>
>
> One upside is that it's a known viable mechanism that can be standardized.
>
What's the upside of this, when build systems already handle this? Keep in
mind that standardization has downsides, such as making any additions very
slow, and changes nearly impossible. If I add a new option tomorrow, nobody
can use it with a standards-based mechanism. Who would want to use this
mechanism, given such limits?
> I also mention the in the paper runtime code compilation to target special
> runtimes in the prior art (NVRTC). There's also the possibility of tighter
> integration with build system to optimize build performance.
>
Do you have numbers to back up such a claim?
I get the impression you're going down a rabbit hole...
>>
>> How is the design different from something like this:
>>
>> https://clang.llvm.org/docs/DriverInternals.html
>>
>> ?
>>
>
> One similarity is that both compile source :-) Another, is of course, that
> the clang driver (or front end) somewhat simulates the gcc front end. That
> pattern is not uncommon.. I mention one of them in the prior art section.
> Others are the various msvc compatible compilers, like Intel.
>
I'd expect not just a list of prior-art, but a comparison of what each does.
Maybe the code will help explain what I have in mind:
>>
>> https://github.com/llvm-mirror/clang/blob/master/tools/driver/driver.cpp
>>
>>
>> Or, put another way, why can't a Python script be used to frob
>> command-line parameters in the way you propose?
>>
>
> It could. Although that would be a tool and as such not something we could
> put into the IS.
>
That raises a wider question: is SG15 constrained to putting things into
the IS? Is it constrained to adopting pure C++ solutions to all problems?
You seem to answer "yes" to both questions.
> Have there been such tools in the past?
>>
>
> Sure. I mention clang-cl in the prior art section, for example. And if I
> understand correctly Isabella Muerte is working on something like that
> also. And some build systems do essentially the same job if they in any
> form abstract the compiler options. That doesn't remove the desirability of
> having a standard set of options and a library interface. In the contrary
> it increases the desirability as there are obviously many instances of
> duplicated effort that we could could help with while increases
> interoperation of tools and build understanding of build products.
>
>
>> Have they succeeded?
>>
>
> Some have.
>
I'd expect the paper to list these.
What were their approaches?
>>
>
> I think I already answered that.. in that they simulate another such tool.
> Which helps in interoperation of their tool with others (i.e. being able to
> substitute one compiler for another in an IDE or build system
> transparently).
>
> How is this different from, say, how CMake does things? It tries to
>> abstract away some flags and it does so much more than your proposal.
>>
>
> Not that different.. Although this would be more comprehensive
>
As it stands, the draft is way less comprehensive than CMake.
> and the compiler vendors are in a better position to define their option
> "abstraction".
>
Sure, all compilers have their own command-line parameters at the moment.
Standardizing them seems to remove that "better position" from compiler
vendors, or at a minimum impose a bunch more work on them.
Why would I want your proposal over CMake?
>>
>
> You would not choose it over CMake, or any other build system. But it
> would make the build system much easier to implement.
>
Is that a problem worth solving compared to other tooling problems?
It would also make it easier to use external libraries that use other build
> systems.
>
> As I see it, the proposal is missing a bunch of context and related
>> research. I'd like to see more to understand why it's the right tool for
>> users of C++. I'm not convinced this tool needs to be usable from C++.
>>
>
> I will add more of the research and context as my time allows. Thanks for
> the feedback. I hope you can also read the "Package Ecosystem Plan" paper
> that has some of that context.
>
> --
> -- Rene Rivera
> -- Grafik - Don't Assume Anything
> -- Robot Dreams - http://robot-dreams.net
>
> _______________________________________________
> Tooling mailing list
> Tooling_at_[hidden]
> http://www.open-std.org/mailman/listinfo/tooling
>
Received on 2018-09-19 20:09:46