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Re: [std-proposals] Function overload set type information loss

From: Jonathan Wakely <cxx_at_[hidden]>
Date: Tue, 30 Jul 2024 09:53:59 +0100
On Tue, 30 Jul 2024 at 09:40, organicoman via Std-Proposals <
std-proposals_at_[hidden]> wrote:

> This technique of apparent and effective type, could be generalized to C
> style arrays and variable templates.
> For example:
>
> size_t foo(const char* arr)
> {
> //inside the function arr type is just a pointer
> // but it's real type has an array extent N.
>
> using eff_type = effective_decltype(arr);
> return extract_array_size<eff_type>::value;
>

How would this be possible if 'foo' is separately compiled? How can the
value returned by 'foo' depend on information only available at the call
site, not in the function body? How would you avoid ODR violations, and how
would you even implement this?


}
>
> template<typename T, typename V >
> int gInteger = 1234;
>
> int main()
> {
> char arr[]="cool_idea";
> foo(arr); // prints 9
>
> auto i = gInteger<double,char>;
> // type of i is integer
> std::is_same_v<
> effective_decltype(i),
> (int)<double, char>)>; //<- this is a new notation to
> express a variable template
> }
>
> The whole idea is revolving around keeping the real type of each object,
> even if it decays to pointer ( ex. Functions and Arrays), or it loses the
> full type signature ( like variable templates, and function templates).
>

This sounds like magic.


> After all, a C++ source code, is just a series of inspections and
> manipulation of types. So the more we keep information about types the more
> it is useful.
>

What you probably want is reflection, which would not allow you to write
your size_t foo(const char*) function, but if you write different
functions, reflection would allow you to inspect and manipulate more
information about your program.

See "Reflection for C++26" https://wg21.link/p2996 for the active work in
this space.


>
>
> Hello Gents,
> Let:
> O(f) be the Set of 'function overloads' of the function named "f".
>
> Let:
> "Ret" be the return type of function "f".
>
> The elements of O(f) can have 2 forms:
>
> 1-> Ret f ( Vargs )
>
> 2-> Ret f <Ts...> ( Fargs )
>
> Where:
> 1-> "Vargs" is a variadic list of arguments types, participating or not
> in template type arguments deduction if "f" is a template. e.g:
> template<typename T, typename V>
> void f(T, V, double, int)
> Vargs = {T, V, double, int}
>
> 2-> "Fargs" is a fixed list of arguments types, not related to any
> template type parameter. e.g:
> template <typename T, typename V>
> void f(double, int)
> Fargs= {double, int} // T,V are not in the list.
>
> "Ts" is just a variadic list of template parameters types.
>
> The type of any function of the 1st form is:
> decltype (f) = Ret(*)(Vargs),
> which keeps information about the function's type template parameters
> participating in the function argument's list.
>
> But the type of the 2nd form is:
> decltype (f) = Ret(*)(Fargs);
> No mater what the template parameters are, the type of the 2nd form always
> decays to:
> Ret(*)(Fargs)
>
> And always lose any type information about the function's type template
> parameters
>
> Yet, when we want to get the address of such function, we are obligated
> to use the template types in the function name. e.g:
> auto select_f = &f<Ts...>;
>
> Otherwise we get overload ambiguity,
> This is a proof that the template arguments participates in the function
> type.
>
> In my opinion, the compiler should keep the template arguments type
> information.
>
> I know that changing the type of "select_f" in the example above will
> break a lot of code.
> But i have a suggestion.
> If the compiler can keep record of :
> * an apparent function type ; (the usual one)
> decltype (&f<Ts...>) = Ret(*)(Fargs)
> * and an effective function type which is:
> decltype (&f<Ts...>) = Ret(*)<Ts...>(Fargs)
>
> This would fix the problem without breaking any neck.
>
> Why is this useful?
> Take this example:
>
> struct Erased{
> std::any (*m_fun) (void);
>
> template<auto Func>
> constexpr Erased()
> : m_fun(Func)
> { }
>
> auto operator ()()
> {
> using f_type = effective_decltype (m_fun);
> // imagin we have a type traits that
> // extracts template types.
> using T = extract_1st_template_type<f_type>;
>
> return std::any_cast<T>( m_fun(void) );
> }
>
> };
>
> template <typename Ret>
> std::any foo()
> { return Ret{}; }
>
> int main()
> {
> std::vector<Erased> vec;
> vec.push_back(Erased<&foo<int>>{});
> vec.push_back(Erased<&foo<double>>{});
> vec.push_back(Erased<&foo<some_type>>{});
> for(const auto& elem: vec)
> DoSomethingBasedOnReturnType(elem());
> }
>
> Using this technique we can store the template type, then recall it back.
> I guess it will make type erasure more effecient.
>
> Any thoughts?
>
> Regards
> Nadir
>
>
> Sent from my Galaxy
>
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>

Received on 2024-07-30 08:55:19