Date: Tue, 9 Jan 2024 00:34:00 +0100
Why is it important to dethunk or to recognize as a thunk?
For comparison/function object or address identity?
For speed?
-----Ursprüngliche Nachricht-----
Von:Frederick Virchanza Gotham via Std-Proposals <std-proposals_at_[hidden]>
Gesendet:Mo 08.01.2024 21:43
Betreff:Re: [std-proposals] Allow conversion of memfunc pointers to func pointers
An:std-proposals_at_[hidden];
CC:Frederick Virchanza Gotham <cauldwell.thomas_at_[hidden]>;
On Monday, January 8, 2024, Thiago Macieira wrote:
But again pointer-equality problems because
the entry point of the function you de-virtualised may be that of the thunk
instead of the actual function.
So maybe we could use 'std::dethunk' to de-thunk the function pointer.
q = std::dethunk( p );
if ( q == p ) cout << "It wasn't a thunk\n";
else cout << "Actual function address: 0x" << hex << (void*)q << endl;
So then the question is how do we identify thunks at runtime? Well we could binary-search for the address in a global constexpr array of thunk addresses. Or alternatively we could precede every thunk with 8 identifying bytes something like:
't' 'h' 'u' 'n' 'k' '\0' '\0' '\0'
Or maybe just identify the machine code of a thunk generated from the following assembler:
add rdi, 8
jmp ActualFunction
If it adds a constant to RDI and immediately jumps to a constant address then assume it to be a thunk (although this could be problematic if a non-thunk function which begins with a loop (and is misidentified as a thunk)).
I would really like to see a function to retrieve the function pointer from the vtable:
class MyClass { . . . };
MyClass myobj;
void (*p)(void) = std::devirtualise( &MyClass::SomeMethod, &myobj );
so then you could chain them:
void (*p)(void) = std::dethunk( std::devirtualise( &MyClass::SomeMethod, &myobj ) );
On computers that don't use thunks, "std::dethunk" shall be optimised away to a nop.
--
Std-Proposals mailing list
Std-Proposals_at_[hidden]
https://lists.isocpp.org/mailman/listinfo.cgi/std-proposals
Received on 2024-01-08 23:34:03