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Re: [SG20] SG20 Digest, Vol 6, Issue 4

From: <michael.saunders_at_[hidden]>
Date: Sat, 23 Nov 2019 19:00:29 +0100 (CET)
A quick thought. Self-publishing is a great option imho.
If financing is an issue, please consider 'promisory notes'.

A fantastic and totally viable option. All the best


Nov 23, 2019, 22:00 by sg20-request_at_[hidden]:

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> 1. Re: I've been asked to write a book (Schulung)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Sat, 23 Nov 2019 17:50:52 +0100
> From: Schulung <schulung_at_[hidden]>
> To: sg20_at_[hidden]
> Subject: Re: [SG20] I've been asked to write a book
> Message-ID: <d9ec62bf-165a-13de-1df1-2e234a618c9c_at_[hidden]>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> On 23.11.19 15:45, Guy Cpp via SG20 wrote:
>
>>
>> Currently, my approach is to develop a table of contents, pitch to
>> publishers, and write some prose. It's with the first part that I
>> would most appreciate assistance.
>>
>
>
> If you are not sure what about the content, you can do it the other way
> around.
>
> Go for self-publishing. Involve potential readers and proofreaders early
> in your book writing process and adapt the book to your reader's needs.
> For example, I published my last book, although it was only 20 %
> completed. Doing self-publishing also allows you to change the book even
> if it is already published. With self-publishing, existing readers get
> an update if you update your book.
>
> I'm with Balog. Addressing learning programming, learning C++, and
> learning game development seems for me too promising. Your book should
> have one focus. Maybe, you can develop a game and as you go, introduce
> C++ as your tool to achieve this task.
>
>
> --
> Modernes C++
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> Rainer Grimm
> Cottbuser Weg 20
> 72108 Rottenburg
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> Tel.: +49 7472 917441
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> Mail: schulung_at_[hidden]
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> End of SG20 Digest, Vol 6, Issue 4
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Received on 2019-11-23 12:02:52