Date: Thu, 28 Nov 2024 12:36:48 +0200
On Thu, 28 Nov 2024 at 10:06, Boris Kolpackov <boris_at_[hidden]> wrote:
> What is the point of placing the output to this top-level target
> directory rather than the per-TU directory as suggested by Mathias?
If you have a project with 10k compilations then you need to create
10k extra subdirectories in the file system. This is both wasteful and
taxing on slow file systems.
> My feeling is so that the additional outputs are aggregated on the
> per end-product basis so that, for example, one can easily find all
> the SARIF files that describe a library build. If that's the case,
> then creating a separate directory for utility libraries would break
> this aggregation.
It is in fact the exact opposite. Having the utility directory
separate is _exactly what you want_, because then you can tell how
many errors _that_ specific utility library has. This is important in
case, for example, the utility library is maintained by team A whereas
the rest of the project is maintained by project B. If you then want
to aggregate everything together it is simple, because the build
system already knows that the utility library is part of the whole
build. It can even provide a hierarchical view of the project. If one
lumps everything together then this information is lost and it is
burdensome to separate it back out.
There are other things you might want to group per build target rather
than some higher level thing such as build timings.
> I would expect this to be racy in most build systems. It would
> definitely be in build2: depending on which executable-object
> dependency caused the compilation, the additional outputs would
> end up in one executable's top-level directory or another.
I don't understand what you are trying to say here. Let's use an
example instead for concreteness.
Suppose we have source file foo.cc, two executables e1 and e2 and a
utility library l.
Foo.cc goes directly to e1 and also to l which is linked to e2.
When foo.cc is compiled for e1, the extra files go to e1's private
directory (it has to be compiled a second time as the flags might be
different).
When it is compiled for l, the extra files go to l's private directory.
When linking, no extra files are created by the obj file (the target
itself might, but it is unrelated).
There is no race condition. There is no overlap. Every file goes to
its own place with a unique name.
There is one special case which is that the end user can tell (in
Meson at least, dunno about other build systems) that they want to
"steal" the object file from l and use it directly (not via the
library) in target e3 at their own risk. Even in this case nothing
changes. The extra files go in l's private dir because that is what
actually builds the object file.
> If this facility is to be added, I would suggest going with the
> semantics proposed by Mathias: output directory per TU.
I would suggest the opposite.
> What is the point of placing the output to this top-level target
> directory rather than the per-TU directory as suggested by Mathias?
If you have a project with 10k compilations then you need to create
10k extra subdirectories in the file system. This is both wasteful and
taxing on slow file systems.
> My feeling is so that the additional outputs are aggregated on the
> per end-product basis so that, for example, one can easily find all
> the SARIF files that describe a library build. If that's the case,
> then creating a separate directory for utility libraries would break
> this aggregation.
It is in fact the exact opposite. Having the utility directory
separate is _exactly what you want_, because then you can tell how
many errors _that_ specific utility library has. This is important in
case, for example, the utility library is maintained by team A whereas
the rest of the project is maintained by project B. If you then want
to aggregate everything together it is simple, because the build
system already knows that the utility library is part of the whole
build. It can even provide a hierarchical view of the project. If one
lumps everything together then this information is lost and it is
burdensome to separate it back out.
There are other things you might want to group per build target rather
than some higher level thing such as build timings.
> I would expect this to be racy in most build systems. It would
> definitely be in build2: depending on which executable-object
> dependency caused the compilation, the additional outputs would
> end up in one executable's top-level directory or another.
I don't understand what you are trying to say here. Let's use an
example instead for concreteness.
Suppose we have source file foo.cc, two executables e1 and e2 and a
utility library l.
Foo.cc goes directly to e1 and also to l which is linked to e2.
When foo.cc is compiled for e1, the extra files go to e1's private
directory (it has to be compiled a second time as the flags might be
different).
When it is compiled for l, the extra files go to l's private directory.
When linking, no extra files are created by the obj file (the target
itself might, but it is unrelated).
There is no race condition. There is no overlap. Every file goes to
its own place with a unique name.
There is one special case which is that the end user can tell (in
Meson at least, dunno about other build systems) that they want to
"steal" the object file from l and use it directly (not via the
library) in target e3 at their own risk. Even in this case nothing
changes. The extra files go in l's private dir because that is what
actually builds the object file.
> If this facility is to be added, I would suggest going with the
> semantics proposed by Mathias: output directory per TU.
I would suggest the opposite.
Received on 2024-11-28 10:37:01