Date: Tue, 12 Dec 2023 10:57:48 -0500
On 12/12/23 1:38 AM, Chuanqi Xu via SG15 wrote:
> Hi Ruki,
>
>
> The behavior of `xmake` looks good. What I want to do is to have a
> tool to build small projects quickly without providing configuration
> files even if with modules. To achieve that, we need some conventions.
> e.g, X.cppm declares module `X`.
>
> > I think this should be the job of the build system, maybe std-build
> is already a simple build system. Does every compiler need to provide
> such a tool?
>
> Not decided yet. Just random thoughts. Maybe it is indeed yet another
> build systems which can only handle small projects with the conventions.
If you aren't already familiar with it, you might be interested in Peter
Bindel's evoke <https://github.com/dascandy/evoke>. I'm not strongly
familiar with it, but my understanding is that it is a zero
configuration build tool that relies on conventions to figure out what
to build and how. I don't know what support, if any, it has for C++ modules.
Tom.
>
>
> Thanks,
> Chuanqi
>
> ------------------------------------------------------------------
> From: SG15 <sg15_at_[hidden]>
> Send Time:2023 Dec. 12 (Tue.) 14:10
> To: SG15 <sg15_at_[hidden]>
> Cc:Ruki Wang <waruqi_at_[hidden]>; Tom Honermann <tom_at_[hidden]>
> Subject:Re: [SG15] [Modules] Should the compiler try to build std
> module implicitly?
>
> Hi, Chuanqi
>
> > And I am wondering if we can make things more simpler. e.g., we
> can skip to provide all the source files (may with a special
> pattern) by treating all files in the workdir as source files.
> Also even if we can skip a module map for such simple tools. For
> example, we can assume athe source file `X.cppm` will declare a
> module `X`.
> > Let's call the tool as std-tool or std-build. Then we're talking
> about the conventions in the tool. This won't a convention that
> require all tools to follow.
>
> I think this should be the job of the build system, maybe
> std-build is already a simple build system. Does every compiler
> need to provide such a tool? For example, clang/gcc or other
> compilers.
>
> Some other build systems have fully implemented similar behaviour,
> e.g. xmake
>
> ```
> $ tree /tmp/hello
> /tmp/hello
> `-- main.cppm
> ```
>
> ```
> $ cd /tmp/hello
> $ xmake -y
> xmake.lua not found, scanning files ..
> target(hello): static
> [+]: main.cppm
> xmake.lua generated, scan ok!
> checking for platform ... linux
> checking for architecture ... x86_64
> [ 0%]: generating.module.deps main.cppm
> [ 16%]: populating.module.map hello
> [ 33%]: compiling.module.release hello
> [ 50%]: flushing.module.map hello
> [ 66%]: archiving.release libhello.a
> [100%]: build ok, spent 1.05s
> ```
>
>
> Gabriel Dos Reis via SG15 <sg15_at_[hidden]> 于2023年12月12日周二
> 11:29写道:
> Yes. Now get a roomful of experts define "small project" :-)
>
> -- Gaby
>
>
> ------------------------------------------------------------------------
> *From:* SG15 <sg15-bounces_at_[hidden]> on behalf of Chuanqi
> Xu via SG15 <sg15_at_[hidden]>
> *Sent:* Monday, December 11, 2023 7:04:11 PM
> *To:* SG15 <sg15_at_[hidden]>
> *Cc:* Chuanqi Xu <chuanqi.xcq_at_[hidden]>; Tom Honermann
> <tom_at_[hidden]>
> *Subject:* Re: [SG15] [Modules] Should the compiler try to build
> std module implicitly?
> Hi Olga and Boris,
>
> The idea of making build systems acting more like a compiler is
> interesting. It reminds me of Rust. In the tutorial of rust, the
> appearance of `rustc` is really rare. All the examples invoke
> `cargo` simply. And I am wondering if we can make things more
> simpler. e.g., we can skip to provide all the source files (may
> with a special pattern) by treating all files in the workdir as
> source files. Also even if we can skip a module map for such
> simple tools. For example, we can assume athe source file `X.cppm`
> will declare a module `X`.
>
> Let's call the tool as std-tool or std-build. Then we're talking
> about the conventions in the tool. This won't a convention that
> require all tools to follow.
>
> The goal of the tool should be helpful to beginners and small
> projects. It should not be a goal to take the job of cmake for
> complex and big projects.
>
> Thanks,
> Chuanqi
>
>
> Thanks,
> Chuanqi
>
> ------------------------------------------------------------------
> From: SG15 <sg15_at_[hidden]>
> Send Time:2023 Dec. 12 (Tue.) 10:26
> To: SG15 <sg15_at_[hidden]>
> Cc:Olga Arkhipova <olgaark_at_[hidden]>; Tom Honermann
> <tom_at_[hidden]>
> Subject:Re: [SG15] [Modules] Should the compiler try to build std
> module implicitly?
>
> >> Perhaps we are approaching this from the wrong end? Maybe
> instead of the compiler acting more and more like a build system
> we can make the build system act more like a compiler? That is, a
> build system's driver can support the "direct compilation" mode
> that mimics the compiler invocation while under the hood taking
> care of the above "build system" issues (which would naturally be
> quite easy).
>
> I think it can be even simpler - what if there is a "simple cpp
> build" exe which would be able to build cpp sources with modules
> by invoking the compiler (or whatever other tools) multiple times
> like build does?
>
> At some point I wrote an experimental command line tool to be used
> instead of compiler for simple builds to provide similar
> experience people have today with direct invocation of the
> compiler, something like
>
> cppbuild [tool switches] sources=module.ixx;source.cpp
> [compiler switches]
>
> The command line of this tool might be a little different from the
> real compiler so the tool does not need to know about all compiler
> switches to be able to identify the sources, but I think it is
> simple enough.
>
> The tool invokes the compiler to scan the sources, constructs the
> dependency graph and builds all given c++ sources and header units.
> The idea also was to allow some extensibility to be able to call
> any compiler assuming this compiler (or related tools) can produce
> standardized scan data, build a BMI and have a way pass those BMIs
> as references. At the time of my experimentations only MSVC had
> modules support, but I believe such extensibility is possible. If
> we have common/standardized compiler features (and or mapping to
> compiler specific switches) it will make this extensibility much
> easier.
>
> I don't think it would be a big problem extending such a tool to
> build std modules as soon as it knows where to find them (say, via
> standardized library manifest with well-known location).
> And if the tool can work with library manifests, it means that it
> will work with other libraries too (as soon as it can find their
> manifests), which I guess is a plus.
>
> It is a good question who will own/maintain such a tool and how
> people get it.
> I think the most logical is to include it into compiler toolset,
> but it could be other options as well.
>
> Thanks,
> Olga
>
>
> -----Original Message-----
> From: SG15 <sg15-bounces_at_[hidden]> On Behalf Of Boris
> Kolpackov via SG15
> Sent: Monday, December 11, 2023 5:00 AM
> To: Chuanqi Xu via SG15 <sg15_at_[hidden]>
> Cc: Boris Kolpackov <boris_at_[hidden]>; Tom Honermann
> <tom_at_[hidden]>
> Subject: Re: [SG15] [Modules] Should the compiler try to build std
> module implicitly?
>
> Chuanqi Xu via SG15 <sg15_at_[hidden]> writes:
>
> > In case we would love to do the same thing when writing the
> object to
> > a known location, we need to handle/answer the following things:
> >
> > (1) Where should be the position for the produced BMI of the std
> module?
> >
> > (2) Where should be the position of the produced object file of
> the std
> > module?
> >
> > (3) Do we want to share the BMIs and object files with other
> invocations
> > in the same system?
> >
> > (4) If (3) is yes, how can we find a BMI and the object file
> that match the
> > flags and compilers we're using. For example, a BMI for std
> module
> > produced with `-std=c++23` can't be consumed with an
> invocation with
> > `-std=c++20`. Also a BMI produced with clang18 can't be
> consumed with an
> > invocation with clang19. And then how can we record that?
> This should
> > not be an easy problem.
> >
> > (5) Once the `std.cppm` and the corresponding header files
> changes, how
> > can we know that to remove the existing BMIs and object files.
> >
> > If we can answer all of the issues, I think we're inventing a
> new tiny
> > build systems. But this is not our goal.
>
> Agree and would also add that if you choose to share BMIs, you
> will also have to deal with concurrent invocations/file locking.
>
> Perhaps we are approaching this from the wrong end? Maybe instead
> of the compiler acting more and more like a build system we can
> make the build system act more like a compiler? That is, a build
> system's driver can support the "direct compilation" mode that
> mimics the compiler invocation while under the hood taking care of
> the above "build system" issues (which would naturally be quite easy).
>
> Specifically, instead of, say:
>
> $ clang++ -c hello.cpp
>
> One would run (using the build2 driver as an example):
>
> $ b -m cxx clang++ -c hello.cpp
>
> (I am just riff'ing on the idea; here `-m cxx` means "ask the
> build system module that provides the C++ compilation support to
> perform direct compilation using the arguments that follow".)
>
> Some extra things that immediately follow from this:
>
>
> - Sensible default so you don't need to specify /EHsc /nologo or
> -fPIC manually.
>
>
> - We could support change tracking:
>
> $ b -m cxx clang++ hello.cpp impl.cpp
> $ touch hello.cpp
> $ b -m cxx clang++ hello.cpp impl.cpp # Only recompiles hello.cpp.
>
>
> - We could support additional operations, such as clean, test,
> install/uninstall:
>
> $ b clean -m cxx clang++ hello.cpp impl.cpp
>
>
> - We could invent an imaginary compile option for producing static
> libraries:
>
> $ b -m cxx clang++ hello.cpp # Executable.
> $ b -m cxx clang++ -shared hello.cpp # Shared library.
> $ b -m cxx clang++ -archive hello.cpp # Static library.
>
>
> In a sense it becomes a form of "build by convention" support
> where the convention is not how we lay source files on disk and
> name them but how we invoke the compiler.
>
> I could probably prototype something like this in build2 if there
> is interest.
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
>
>
> --
> _______________________________________________
> Ruki Wang
>
>
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
> Hi Ruki,
>
>
> The behavior of `xmake` looks good. What I want to do is to have a
> tool to build small projects quickly without providing configuration
> files even if with modules. To achieve that, we need some conventions.
> e.g, X.cppm declares module `X`.
>
> > I think this should be the job of the build system, maybe std-build
> is already a simple build system. Does every compiler need to provide
> such a tool?
>
> Not decided yet. Just random thoughts. Maybe it is indeed yet another
> build systems which can only handle small projects with the conventions.
If you aren't already familiar with it, you might be interested in Peter
Bindel's evoke <https://github.com/dascandy/evoke>. I'm not strongly
familiar with it, but my understanding is that it is a zero
configuration build tool that relies on conventions to figure out what
to build and how. I don't know what support, if any, it has for C++ modules.
Tom.
>
>
> Thanks,
> Chuanqi
>
> ------------------------------------------------------------------
> From: SG15 <sg15_at_[hidden]>
> Send Time:2023 Dec. 12 (Tue.) 14:10
> To: SG15 <sg15_at_[hidden]>
> Cc:Ruki Wang <waruqi_at_[hidden]>; Tom Honermann <tom_at_[hidden]>
> Subject:Re: [SG15] [Modules] Should the compiler try to build std
> module implicitly?
>
> Hi, Chuanqi
>
> > And I am wondering if we can make things more simpler. e.g., we
> can skip to provide all the source files (may with a special
> pattern) by treating all files in the workdir as source files.
> Also even if we can skip a module map for such simple tools. For
> example, we can assume athe source file `X.cppm` will declare a
> module `X`.
> > Let's call the tool as std-tool or std-build. Then we're talking
> about the conventions in the tool. This won't a convention that
> require all tools to follow.
>
> I think this should be the job of the build system, maybe
> std-build is already a simple build system. Does every compiler
> need to provide such a tool? For example, clang/gcc or other
> compilers.
>
> Some other build systems have fully implemented similar behaviour,
> e.g. xmake
>
> ```
> $ tree /tmp/hello
> /tmp/hello
> `-- main.cppm
> ```
>
> ```
> $ cd /tmp/hello
> $ xmake -y
> xmake.lua not found, scanning files ..
> target(hello): static
> [+]: main.cppm
> xmake.lua generated, scan ok!
> checking for platform ... linux
> checking for architecture ... x86_64
> [ 0%]: generating.module.deps main.cppm
> [ 16%]: populating.module.map hello
> [ 33%]: compiling.module.release hello
> [ 50%]: flushing.module.map hello
> [ 66%]: archiving.release libhello.a
> [100%]: build ok, spent 1.05s
> ```
>
>
> Gabriel Dos Reis via SG15 <sg15_at_[hidden]> 于2023年12月12日周二
> 11:29写道:
> Yes. Now get a roomful of experts define "small project" :-)
>
> -- Gaby
>
>
> ------------------------------------------------------------------------
> *From:* SG15 <sg15-bounces_at_[hidden]> on behalf of Chuanqi
> Xu via SG15 <sg15_at_[hidden]>
> *Sent:* Monday, December 11, 2023 7:04:11 PM
> *To:* SG15 <sg15_at_[hidden]>
> *Cc:* Chuanqi Xu <chuanqi.xcq_at_[hidden]>; Tom Honermann
> <tom_at_[hidden]>
> *Subject:* Re: [SG15] [Modules] Should the compiler try to build
> std module implicitly?
> Hi Olga and Boris,
>
> The idea of making build systems acting more like a compiler is
> interesting. It reminds me of Rust. In the tutorial of rust, the
> appearance of `rustc` is really rare. All the examples invoke
> `cargo` simply. And I am wondering if we can make things more
> simpler. e.g., we can skip to provide all the source files (may
> with a special pattern) by treating all files in the workdir as
> source files. Also even if we can skip a module map for such
> simple tools. For example, we can assume athe source file `X.cppm`
> will declare a module `X`.
>
> Let's call the tool as std-tool or std-build. Then we're talking
> about the conventions in the tool. This won't a convention that
> require all tools to follow.
>
> The goal of the tool should be helpful to beginners and small
> projects. It should not be a goal to take the job of cmake for
> complex and big projects.
>
> Thanks,
> Chuanqi
>
>
> Thanks,
> Chuanqi
>
> ------------------------------------------------------------------
> From: SG15 <sg15_at_[hidden]>
> Send Time:2023 Dec. 12 (Tue.) 10:26
> To: SG15 <sg15_at_[hidden]>
> Cc:Olga Arkhipova <olgaark_at_[hidden]>; Tom Honermann
> <tom_at_[hidden]>
> Subject:Re: [SG15] [Modules] Should the compiler try to build std
> module implicitly?
>
> >> Perhaps we are approaching this from the wrong end? Maybe
> instead of the compiler acting more and more like a build system
> we can make the build system act more like a compiler? That is, a
> build system's driver can support the "direct compilation" mode
> that mimics the compiler invocation while under the hood taking
> care of the above "build system" issues (which would naturally be
> quite easy).
>
> I think it can be even simpler - what if there is a "simple cpp
> build" exe which would be able to build cpp sources with modules
> by invoking the compiler (or whatever other tools) multiple times
> like build does?
>
> At some point I wrote an experimental command line tool to be used
> instead of compiler for simple builds to provide similar
> experience people have today with direct invocation of the
> compiler, something like
>
> cppbuild [tool switches] sources=module.ixx;source.cpp
> [compiler switches]
>
> The command line of this tool might be a little different from the
> real compiler so the tool does not need to know about all compiler
> switches to be able to identify the sources, but I think it is
> simple enough.
>
> The tool invokes the compiler to scan the sources, constructs the
> dependency graph and builds all given c++ sources and header units.
> The idea also was to allow some extensibility to be able to call
> any compiler assuming this compiler (or related tools) can produce
> standardized scan data, build a BMI and have a way pass those BMIs
> as references. At the time of my experimentations only MSVC had
> modules support, but I believe such extensibility is possible. If
> we have common/standardized compiler features (and or mapping to
> compiler specific switches) it will make this extensibility much
> easier.
>
> I don't think it would be a big problem extending such a tool to
> build std modules as soon as it knows where to find them (say, via
> standardized library manifest with well-known location).
> And if the tool can work with library manifests, it means that it
> will work with other libraries too (as soon as it can find their
> manifests), which I guess is a plus.
>
> It is a good question who will own/maintain such a tool and how
> people get it.
> I think the most logical is to include it into compiler toolset,
> but it could be other options as well.
>
> Thanks,
> Olga
>
>
> -----Original Message-----
> From: SG15 <sg15-bounces_at_[hidden]> On Behalf Of Boris
> Kolpackov via SG15
> Sent: Monday, December 11, 2023 5:00 AM
> To: Chuanqi Xu via SG15 <sg15_at_[hidden]>
> Cc: Boris Kolpackov <boris_at_[hidden]>; Tom Honermann
> <tom_at_[hidden]>
> Subject: Re: [SG15] [Modules] Should the compiler try to build std
> module implicitly?
>
> Chuanqi Xu via SG15 <sg15_at_[hidden]> writes:
>
> > In case we would love to do the same thing when writing the
> object to
> > a known location, we need to handle/answer the following things:
> >
> > (1) Where should be the position for the produced BMI of the std
> module?
> >
> > (2) Where should be the position of the produced object file of
> the std
> > module?
> >
> > (3) Do we want to share the BMIs and object files with other
> invocations
> > in the same system?
> >
> > (4) If (3) is yes, how can we find a BMI and the object file
> that match the
> > flags and compilers we're using. For example, a BMI for std
> module
> > produced with `-std=c++23` can't be consumed with an
> invocation with
> > `-std=c++20`. Also a BMI produced with clang18 can't be
> consumed with an
> > invocation with clang19. And then how can we record that?
> This should
> > not be an easy problem.
> >
> > (5) Once the `std.cppm` and the corresponding header files
> changes, how
> > can we know that to remove the existing BMIs and object files.
> >
> > If we can answer all of the issues, I think we're inventing a
> new tiny
> > build systems. But this is not our goal.
>
> Agree and would also add that if you choose to share BMIs, you
> will also have to deal with concurrent invocations/file locking.
>
> Perhaps we are approaching this from the wrong end? Maybe instead
> of the compiler acting more and more like a build system we can
> make the build system act more like a compiler? That is, a build
> system's driver can support the "direct compilation" mode that
> mimics the compiler invocation while under the hood taking care of
> the above "build system" issues (which would naturally be quite easy).
>
> Specifically, instead of, say:
>
> $ clang++ -c hello.cpp
>
> One would run (using the build2 driver as an example):
>
> $ b -m cxx clang++ -c hello.cpp
>
> (I am just riff'ing on the idea; here `-m cxx` means "ask the
> build system module that provides the C++ compilation support to
> perform direct compilation using the arguments that follow".)
>
> Some extra things that immediately follow from this:
>
>
> - Sensible default so you don't need to specify /EHsc /nologo or
> -fPIC manually.
>
>
> - We could support change tracking:
>
> $ b -m cxx clang++ hello.cpp impl.cpp
> $ touch hello.cpp
> $ b -m cxx clang++ hello.cpp impl.cpp # Only recompiles hello.cpp.
>
>
> - We could support additional operations, such as clean, test,
> install/uninstall:
>
> $ b clean -m cxx clang++ hello.cpp impl.cpp
>
>
> - We could invent an imaginary compile option for producing static
> libraries:
>
> $ b -m cxx clang++ hello.cpp # Executable.
> $ b -m cxx clang++ -shared hello.cpp # Shared library.
> $ b -m cxx clang++ -archive hello.cpp # Static library.
>
>
> In a sense it becomes a form of "build by convention" support
> where the convention is not how we lay source files on disk and
> name them but how we invoke the compiler.
>
> I could probably prototype something like this in build2 if there
> is interest.
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
>
>
> --
> _______________________________________________
> Ruki Wang
>
>
> _______________________________________________
> SG15 mailing list
> SG15_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
Received on 2023-12-12 15:57:54