Date: Fri, 22 Sep 2023 12:49:40 +0500
Hi.
I think you have plenty of rigor here to justify a numbered ISO paper to
> drive an agenda item for the Tooling Study Group (SG-15).
Thank you. I would like to present my paper
https://htmlpreview.github.io/?https://github.com/HassanSajjad-302/iso-papers/blob/main/generated/my-paper.html
.
I have emailed Nevin Liber for the number following the procedures
guidelines from the following link,
https://isocpp.org/std/standing-documents/sd-7-mailing-procedures-and-how-to-write-papers
Though I expect finding some dedicated attention from the author of the
> papers you cite would be a productive use of time beforehand, so at least
> you two are on the same line of thinking before starting a larger group
> discussion. But it's worth submitting a paper to drive an interactive
> discussion even if you cannot reasonably arrange that sidebar discussion.
Sorry, I could not think of any papers to cite.
I would be very grateful if anyone is interested in co-authoring the next
revisions of the paper.
Best,
Hassan Sajjad
On Tue, Sep 12, 2023 at 7:00 PM Bret Brown <mail_at_[hidden]> wrote:
> I think you have plenty of rigor here to justify a numbered ISO paper to
> drive an agenda item for the Tooling Study Group (SG-15). Though I expect
> finding some dedicated attention from the author of the papers you cite
> would be a productive use of time beforehand, so at least you two are on
> the same line of thinking before starting a larger group discussion. But
> it's worth submitting a paper to drive an interactive discussion even if
> you cannot reasonably arrange that sidebar discussion.
>
> As to the compiler categorizing flags as local or not, I'm open to the
> idea I suppose. Though I suspect there are a lot of strange edge cases that
> would justify a feature in which authored information is respected about
> which preprocessor definitions are explicitly local and which ones
> explicitly are not.
>
> But I agree with you that in most cases, nobody should want to maintain
> detailed build system configurations about how to categorize each flag.
> Though I expect that normally what will happen is people won't consider
> this at all and use whatever defaults the build system supports, which I
> expect to be non-local flags since that's the more conservative option with
> respect to accurate parsing.
>
> Bret
>
> On Mon, Sep 11, 2023, 10:02 Hassan Sajjad <hassan.sajjad069_at_[hidden]>
> wrote:
>
>> Hi.
>>
>> I emailed this https://lists.isocpp.org/sg15/2023/09/2040.php a few days
>> ago.
>> I am looking forward for your review.
>>
>> Best,
>> Hassan Sajjad
>>
>> On Tue, Sep 5, 2023, 09:46 Hassan Sajjad <hassan.sajjad069_at_[hidden]>
>> wrote:
>>
>>> Hi.
>>>
>>> Please share your thoughts on this.
>>>
>>> Best,
>>> Hassan Sajjad
>>>
>>>
>>> On Sun, Sep 3, 2023, 04:57 Hassan Sajjad <hassan.sajjad069_at_[hidden]>
>>> wrote:
>>>
>>>> Hi.
>>>>
>>>> First of all, great job on your writeups. They are very well
>>>>> considered. I appreciate how much effort you're putting into communicating
>>>>> your ideas and developing better C++ tools.
>>>>>
>>>>
>>>> Thank you. This complement means a lot. It would be an immense pleasure
>>>> if I or my project could be helpful in improving C++ tooling.
>>>>
>>>> I think your design could work
>>>>>
>>>>
>>>> This was so good to hear :). Thank you again.
>>>>
>>>>
>>>>> though I expect the node identities of the imported entities need to
>>>>> be tweaked to better model a combination of the file and the flags used to
>>>>> parse the file. The build system would ideally know when to just reuse a
>>>>> particular parse of a particular entity, especially when optimizing for
>>>>> build speed as you are.
>>>>>
>>>>
>>>> With the new modifications my build system now covers 50% of the use
>>>> case you have described in your email. Please see the link
>>>> https://github.com/HassanSajjad-302/Example12/blob/main/hmake.cpp.
>>>>
>>>> This might appear big, but without comments, I think this is quite
>>>> concise for what it is achieving. This covers the scenarios where in a
>>>> mono-repo style project a dependency builds with different flags than the
>>>> consumer e.g. when the dependency supports only the c++20 but the project
>>>> is using c++23 or e.g. a dependency has to be built by a different compiler
>>>> for performance reasons.
>>>>
>>>> However, this is a manual approach, and we can not detect whether the
>>>> ifc files from a prebuilt target are compatible for use in a target we are
>>>> building or not.
>>>>
>>>> This paper
>>>> https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p2581r2.pdf
>>>> provides good guidance on how this can be achieved in the build system.
>>>>
>>>> It is mentioned in the paper
>>>>
>>>> Those categories, however, represent higher-level semantics. It is not
>>>>> the case that the build system can introspect the command line used to
>>>>> produce a BMI on another project and decide which arguments fall on which
>>>>> of the categories. They need to be authored by the engineer maintaining the
>>>>> build system.
>>>>
>>>>
>>>> This paper proposes that build systems should offer a mechanism to
>>>>> identify which of the options used in a translation unit are a Local
>>>>> Preprocessor Argument.
>>>>
>>>>
>>>> It is also mentioned
>>>>
>>>> The scope of compatibility for consuming an existing built module
>>>>> interface file is defined by the union of the Basic Toolchain Configuration
>>>>> Arguments and the BMI-Sensitive arguments. And it should explicitly exclude
>>>>> Local Preprocessor Arguments. Those arguments are the ones that should be
>>>>> used to define the compatibility identifier.
>>>>
>>>>
>>>> The build system should take the compiler invocation for a translation
>>>>> unit, remove the Local Preprocessor Arguments and the reference to the
>>>>> specific translation unit and invoke the compiler in that mode in order to
>>>>> obtain the compatibility identifier for BMIs produced and consumed by that
>>>>> translation unit.
>>>>
>>>>
>>>> I was thinking that instead of changing the build system to have an API
>>>> to allow the user to specify the flags of different categories this job is
>>>> also given to the compiler. So, the compiler when invoked with a specific
>>>> option with the full compile command excluding input files, outputs:
>>>> 1) Concatenation of Basic Toolchain Configuration Arguments and
>>>> BMI-Sensitive Arguments.
>>>> 2) Compiler Definitions
>>>> 3) Include Directories
>>>> 4) Other Arguments
>>>> 5) Compatibility Identifier
>>>>
>>>> Following the example mentioned in the paper, I broke Local
>>>> Preprocessor Arguments into 2 and 3. Can there be more besides these? Also,
>>>> maybe 5 can be left out and 1 can be used instead.
>>>>
>>>> Exempting the build-system of the responsibility of categorization of
>>>> different flags keeps the user-facing API of the build-system more concise
>>>> as the user does not need to specify the compiler flags in 4 different
>>>> categories instead of 1.
>>>>
>>>> It seems that there is acceptance regarding the dynamic loading of the
>>>> compiler shared-library and the mentioned API. Would it be appropriate to
>>>> prepare a formal proposal for consideration?
>>>>
>>>> Best,
>>>> Hassan Sajjad
>>>>
>>>> On Sat, Aug 26, 2023 at 3:48 AM Bret Brown <mail_at_[hidden]>
>>>> wrote:
>>>>
>>>>> Hi Hassan,
>>>>>
>>>>> First of all, great job on your writeups. They are very well
>>>>> considered. I appreciate how much effort you're putting into communicating
>>>>> your ideas and developing better C++ tools.
>>>>>
>>>>> I have one concern with the last design you shared with us. As far As
>>>>> I understand currently, we expect that both imported header units and
>>>>> public module interfaces will need to be parsed multiple times per build
>>>>> graph. This has been discussed in the ISO Tooling Study Group a bit
>>>>> already, so it's not a new isea. In short, it's expected that in typical
>>>>> scenarios, the build system would need to model multiple parses of a
>>>>> particular importable entity. This is because, unfortunately, some
>>>>> compilation options of the importing translation unit will need to be used
>>>>> to parse the imported translation unit.
>>>>>
>>>>> I think your design could work, though I expect the node identities of
>>>>> the imported entities need to be tweaked to better model a combination of
>>>>> the file and the flags used to parse the file. The build system would
>>>>> ideally know when to just reuse a particular parse of a particular entity,
>>>>> especially when optimizing for build speed as you are.
>>>>>
>>>>> Daniel is hinting at this challenge upthread in his reference to
>>>>> preprocessor state. You can read more about that in his ISO papers that
>>>>> have been published in the last year, including
>>>>> https://wg22.link/p2898. Daniel also elaborated on this with diagrams
>>>>> in his C++Now talk this spring. You can find it here:
>>>>> https://youtu.be/_LGR0U5Opdg?si=H92b0eyGQd8Vsr0v. Note that Daniel
>>>>> said upthread that his concerns are satisfied by some new ideas that were
>>>>> discussed in Varna. But the need for build systems to model multiple parses
>>>>> per imported interface remains given current understanding.
>>>>>
>>>>> I suspect certain codebases that are carefully governed might have
>>>>> exactly one parse per imported unit, but a build system that wants to
>>>>> support things like existing package management ecosystems, among other
>>>>> examples, would need to consider a more complicated approach.
>>>>>
>>>>> Bret Brown
>>>>>
>>>>>
>>>>> On Thu, Aug 24, 2023, 23:53 Hassan Sajjad via SG15 <
>>>>> sg15_at_[hidden]> wrote:
>>>>>
>>>>>> Thanks for reaching out. I have gone through the thread and I am
>>>>>>> still a little confused probably because the approach is quite
>>>>>>> different
>>>>>>> from what we have been used to.
>>>>>>>
>>>>>>
>>>>>> Thank you so much for commenting. Yes, it is a quite different
>>>>>> approach.
>>>>>>
>>>>>> It seems that there are two aspects that you are proposing: a) the
>>>>>>> way the build system describes the build rules; b) how we can
>>>>>>> efficiently translate the build rules into action. IIUC in some
>>>>>>> languages (duck typing predominantly) they use the language itself to
>>>>>>> describe the rules, too.
>>>>>>>
>>>>>>
>>>>>> I just wanted to let you know that I am not commenting on what
>>>>>> language the build-system should use. I am just proposing a new approach
>>>>>> with the potential of a good speed-up. I am only partially aware of the
>>>>>> other build-systems design, specifically the design around C++20 modules /
>>>>>> header-units. Because this is a different approach, non-trivial changes
>>>>>> might be needed in other build-systems to support it.
>>>>>>
>>>>>> The second part is more interesting to me. AFAICT your approach
>>>>>>> inverts the build graph /somehow/. Is the aim to provide a "symbol
>>>>>>> registry" which upon of the symbol to compile the relevant subgraph?
>>>>>>> I'd
>>>>>>> appreciate if you could describe more verbosely (with examples maybe)
>>>>>>> how the process works.
>>>>>>>
>>>>>>
>>>>>> My pleasures.
>>>>>>
>>>>>> Please see the attached document. In it, I analyze how I plan to add
>>>>>> support for this in my build-system. I also provide an example. Based on
>>>>>> the analysis, I am confident in my ability to implement this within one
>>>>>> month if it's approved and a compiler with an API becomes available. While
>>>>>> I currently see no issues, I acknowledge the possibility of limitations and
>>>>>> potential errors. I am currently awaiting feedback from other stakeholders
>>>>>> before proceeding.
>>>>>>
>>>>>> A slight correction in my above email. I mentioned that my
>>>>>> build-system now is limitation-free with the adoption of the new consensus.
>>>>>> Well, it is for a clean build. But there is a small bug for rebuild which
>>>>>> will be fixed soon.
>>>>>>
>>>>>> Best,
>>>>>> Hassan Sajjad
>>>>>>
>>>>>> On Tue, Aug 22, 2023 at 8:49 PM Vassil Vassilev <
>>>>>> v.g.vassilev_at_[hidden]> wrote:
>>>>>>
>>>>>>> Hi Hassan,
>>>>>>>
>>>>>>> Thanks for reaching out. I have gone through the thread and I am
>>>>>>> still a little confused probably because the approach is quite
>>>>>>> different
>>>>>>> from what we have been used to.
>>>>>>>
>>>>>>> It seems that there are two aspects that you are proposing: a)
>>>>>>> the
>>>>>>> way the build system describes the build rules; b) how we can
>>>>>>> efficiently translate the build rules into action. IIUC in some
>>>>>>> languages (duck typing predominantly) they use the language itself
>>>>>>> to
>>>>>>> describe the rules, too.
>>>>>>>
>>>>>>> The second part is more interesting to me. AFAICT your approach
>>>>>>> inverts the build graph /somehow/. Is the aim to provide a "symbol
>>>>>>> registry" which upon of the symbol to compile the relevant subgraph?
>>>>>>> I'd
>>>>>>> appreciate if you could describe more verbosely (with examples
>>>>>>> maybe)
>>>>>>> how the process works.
>>>>>>>
>>>>>>> Best, Vassil
>>>>>>>
>>>>>>> On 7/29/23 3:28 PM, Hassan Sajjad via SG15 wrote:
>>>>>>> > Hi.
>>>>>>> >
>>>>>>> > I will like to showcase my build-system HMake
>>>>>>> > https://github.com/HassanSajjad-302/HMake.
>>>>>>> >
>>>>>>> > It has C++20 modules and header-units support. It also supports
>>>>>>> > drop-in header-files to header-units replacement.
>>>>>>> >
>>>>>>> > With it, with MSVC I compiled an SFML example with C++ 20
>>>>>>> header-units.
>>>>>>> > https://github.com/HassanSajjad-302/SFML
>>>>>>> >
>>>>>>> > HMake however has a flaw and there is no easy solution for it. To
>>>>>>> fix
>>>>>>> > this, I will like to propose a new way to compile source files.
>>>>>>> >
>>>>>>> https://github.com/HassanSajjad-302/HMake/wiki/HMake-Flaw-And-Its-Possible-Fixes
>>>>>>> >
>>>>>>> > I am very confident that the adoption of this will result
>>>>>>> in flawless
>>>>>>> > module and header-unit support in HMake which will translate to a
>>>>>>> very
>>>>>>> > good user experience while converting their code base to C++20
>>>>>>> modules.
>>>>>>> >
>>>>>>> > Please share your thoughts.
>>>>>>> >
>>>>>>> > Best,
>>>>>>> > Hassan Sajjad
>>>>>>> >
>>>>>>> > _______________________________________________
>>>>>>> > SG15 mailing list
>>>>>>> > SG15_at_[hidden]
>>>>>>> > https://lists.isocpp.org/mailman/listinfo.cgi/sg15
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>> SG15 mailing list
>>>>>> SG15_at_[hidden]
>>>>>> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
>>>>>>
>>>>>
I think you have plenty of rigor here to justify a numbered ISO paper to
> drive an agenda item for the Tooling Study Group (SG-15).
Thank you. I would like to present my paper
https://htmlpreview.github.io/?https://github.com/HassanSajjad-302/iso-papers/blob/main/generated/my-paper.html
.
I have emailed Nevin Liber for the number following the procedures
guidelines from the following link,
https://isocpp.org/std/standing-documents/sd-7-mailing-procedures-and-how-to-write-papers
Though I expect finding some dedicated attention from the author of the
> papers you cite would be a productive use of time beforehand, so at least
> you two are on the same line of thinking before starting a larger group
> discussion. But it's worth submitting a paper to drive an interactive
> discussion even if you cannot reasonably arrange that sidebar discussion.
Sorry, I could not think of any papers to cite.
I would be very grateful if anyone is interested in co-authoring the next
revisions of the paper.
Best,
Hassan Sajjad
On Tue, Sep 12, 2023 at 7:00 PM Bret Brown <mail_at_[hidden]> wrote:
> I think you have plenty of rigor here to justify a numbered ISO paper to
> drive an agenda item for the Tooling Study Group (SG-15). Though I expect
> finding some dedicated attention from the author of the papers you cite
> would be a productive use of time beforehand, so at least you two are on
> the same line of thinking before starting a larger group discussion. But
> it's worth submitting a paper to drive an interactive discussion even if
> you cannot reasonably arrange that sidebar discussion.
>
> As to the compiler categorizing flags as local or not, I'm open to the
> idea I suppose. Though I suspect there are a lot of strange edge cases that
> would justify a feature in which authored information is respected about
> which preprocessor definitions are explicitly local and which ones
> explicitly are not.
>
> But I agree with you that in most cases, nobody should want to maintain
> detailed build system configurations about how to categorize each flag.
> Though I expect that normally what will happen is people won't consider
> this at all and use whatever defaults the build system supports, which I
> expect to be non-local flags since that's the more conservative option with
> respect to accurate parsing.
>
> Bret
>
> On Mon, Sep 11, 2023, 10:02 Hassan Sajjad <hassan.sajjad069_at_[hidden]>
> wrote:
>
>> Hi.
>>
>> I emailed this https://lists.isocpp.org/sg15/2023/09/2040.php a few days
>> ago.
>> I am looking forward for your review.
>>
>> Best,
>> Hassan Sajjad
>>
>> On Tue, Sep 5, 2023, 09:46 Hassan Sajjad <hassan.sajjad069_at_[hidden]>
>> wrote:
>>
>>> Hi.
>>>
>>> Please share your thoughts on this.
>>>
>>> Best,
>>> Hassan Sajjad
>>>
>>>
>>> On Sun, Sep 3, 2023, 04:57 Hassan Sajjad <hassan.sajjad069_at_[hidden]>
>>> wrote:
>>>
>>>> Hi.
>>>>
>>>> First of all, great job on your writeups. They are very well
>>>>> considered. I appreciate how much effort you're putting into communicating
>>>>> your ideas and developing better C++ tools.
>>>>>
>>>>
>>>> Thank you. This complement means a lot. It would be an immense pleasure
>>>> if I or my project could be helpful in improving C++ tooling.
>>>>
>>>> I think your design could work
>>>>>
>>>>
>>>> This was so good to hear :). Thank you again.
>>>>
>>>>
>>>>> though I expect the node identities of the imported entities need to
>>>>> be tweaked to better model a combination of the file and the flags used to
>>>>> parse the file. The build system would ideally know when to just reuse a
>>>>> particular parse of a particular entity, especially when optimizing for
>>>>> build speed as you are.
>>>>>
>>>>
>>>> With the new modifications my build system now covers 50% of the use
>>>> case you have described in your email. Please see the link
>>>> https://github.com/HassanSajjad-302/Example12/blob/main/hmake.cpp.
>>>>
>>>> This might appear big, but without comments, I think this is quite
>>>> concise for what it is achieving. This covers the scenarios where in a
>>>> mono-repo style project a dependency builds with different flags than the
>>>> consumer e.g. when the dependency supports only the c++20 but the project
>>>> is using c++23 or e.g. a dependency has to be built by a different compiler
>>>> for performance reasons.
>>>>
>>>> However, this is a manual approach, and we can not detect whether the
>>>> ifc files from a prebuilt target are compatible for use in a target we are
>>>> building or not.
>>>>
>>>> This paper
>>>> https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p2581r2.pdf
>>>> provides good guidance on how this can be achieved in the build system.
>>>>
>>>> It is mentioned in the paper
>>>>
>>>> Those categories, however, represent higher-level semantics. It is not
>>>>> the case that the build system can introspect the command line used to
>>>>> produce a BMI on another project and decide which arguments fall on which
>>>>> of the categories. They need to be authored by the engineer maintaining the
>>>>> build system.
>>>>
>>>>
>>>> This paper proposes that build systems should offer a mechanism to
>>>>> identify which of the options used in a translation unit are a Local
>>>>> Preprocessor Argument.
>>>>
>>>>
>>>> It is also mentioned
>>>>
>>>> The scope of compatibility for consuming an existing built module
>>>>> interface file is defined by the union of the Basic Toolchain Configuration
>>>>> Arguments and the BMI-Sensitive arguments. And it should explicitly exclude
>>>>> Local Preprocessor Arguments. Those arguments are the ones that should be
>>>>> used to define the compatibility identifier.
>>>>
>>>>
>>>> The build system should take the compiler invocation for a translation
>>>>> unit, remove the Local Preprocessor Arguments and the reference to the
>>>>> specific translation unit and invoke the compiler in that mode in order to
>>>>> obtain the compatibility identifier for BMIs produced and consumed by that
>>>>> translation unit.
>>>>
>>>>
>>>> I was thinking that instead of changing the build system to have an API
>>>> to allow the user to specify the flags of different categories this job is
>>>> also given to the compiler. So, the compiler when invoked with a specific
>>>> option with the full compile command excluding input files, outputs:
>>>> 1) Concatenation of Basic Toolchain Configuration Arguments and
>>>> BMI-Sensitive Arguments.
>>>> 2) Compiler Definitions
>>>> 3) Include Directories
>>>> 4) Other Arguments
>>>> 5) Compatibility Identifier
>>>>
>>>> Following the example mentioned in the paper, I broke Local
>>>> Preprocessor Arguments into 2 and 3. Can there be more besides these? Also,
>>>> maybe 5 can be left out and 1 can be used instead.
>>>>
>>>> Exempting the build-system of the responsibility of categorization of
>>>> different flags keeps the user-facing API of the build-system more concise
>>>> as the user does not need to specify the compiler flags in 4 different
>>>> categories instead of 1.
>>>>
>>>> It seems that there is acceptance regarding the dynamic loading of the
>>>> compiler shared-library and the mentioned API. Would it be appropriate to
>>>> prepare a formal proposal for consideration?
>>>>
>>>> Best,
>>>> Hassan Sajjad
>>>>
>>>> On Sat, Aug 26, 2023 at 3:48 AM Bret Brown <mail_at_[hidden]>
>>>> wrote:
>>>>
>>>>> Hi Hassan,
>>>>>
>>>>> First of all, great job on your writeups. They are very well
>>>>> considered. I appreciate how much effort you're putting into communicating
>>>>> your ideas and developing better C++ tools.
>>>>>
>>>>> I have one concern with the last design you shared with us. As far As
>>>>> I understand currently, we expect that both imported header units and
>>>>> public module interfaces will need to be parsed multiple times per build
>>>>> graph. This has been discussed in the ISO Tooling Study Group a bit
>>>>> already, so it's not a new isea. In short, it's expected that in typical
>>>>> scenarios, the build system would need to model multiple parses of a
>>>>> particular importable entity. This is because, unfortunately, some
>>>>> compilation options of the importing translation unit will need to be used
>>>>> to parse the imported translation unit.
>>>>>
>>>>> I think your design could work, though I expect the node identities of
>>>>> the imported entities need to be tweaked to better model a combination of
>>>>> the file and the flags used to parse the file. The build system would
>>>>> ideally know when to just reuse a particular parse of a particular entity,
>>>>> especially when optimizing for build speed as you are.
>>>>>
>>>>> Daniel is hinting at this challenge upthread in his reference to
>>>>> preprocessor state. You can read more about that in his ISO papers that
>>>>> have been published in the last year, including
>>>>> https://wg22.link/p2898. Daniel also elaborated on this with diagrams
>>>>> in his C++Now talk this spring. You can find it here:
>>>>> https://youtu.be/_LGR0U5Opdg?si=H92b0eyGQd8Vsr0v. Note that Daniel
>>>>> said upthread that his concerns are satisfied by some new ideas that were
>>>>> discussed in Varna. But the need for build systems to model multiple parses
>>>>> per imported interface remains given current understanding.
>>>>>
>>>>> I suspect certain codebases that are carefully governed might have
>>>>> exactly one parse per imported unit, but a build system that wants to
>>>>> support things like existing package management ecosystems, among other
>>>>> examples, would need to consider a more complicated approach.
>>>>>
>>>>> Bret Brown
>>>>>
>>>>>
>>>>> On Thu, Aug 24, 2023, 23:53 Hassan Sajjad via SG15 <
>>>>> sg15_at_[hidden]> wrote:
>>>>>
>>>>>> Thanks for reaching out. I have gone through the thread and I am
>>>>>>> still a little confused probably because the approach is quite
>>>>>>> different
>>>>>>> from what we have been used to.
>>>>>>>
>>>>>>
>>>>>> Thank you so much for commenting. Yes, it is a quite different
>>>>>> approach.
>>>>>>
>>>>>> It seems that there are two aspects that you are proposing: a) the
>>>>>>> way the build system describes the build rules; b) how we can
>>>>>>> efficiently translate the build rules into action. IIUC in some
>>>>>>> languages (duck typing predominantly) they use the language itself to
>>>>>>> describe the rules, too.
>>>>>>>
>>>>>>
>>>>>> I just wanted to let you know that I am not commenting on what
>>>>>> language the build-system should use. I am just proposing a new approach
>>>>>> with the potential of a good speed-up. I am only partially aware of the
>>>>>> other build-systems design, specifically the design around C++20 modules /
>>>>>> header-units. Because this is a different approach, non-trivial changes
>>>>>> might be needed in other build-systems to support it.
>>>>>>
>>>>>> The second part is more interesting to me. AFAICT your approach
>>>>>>> inverts the build graph /somehow/. Is the aim to provide a "symbol
>>>>>>> registry" which upon of the symbol to compile the relevant subgraph?
>>>>>>> I'd
>>>>>>> appreciate if you could describe more verbosely (with examples maybe)
>>>>>>> how the process works.
>>>>>>>
>>>>>>
>>>>>> My pleasures.
>>>>>>
>>>>>> Please see the attached document. In it, I analyze how I plan to add
>>>>>> support for this in my build-system. I also provide an example. Based on
>>>>>> the analysis, I am confident in my ability to implement this within one
>>>>>> month if it's approved and a compiler with an API becomes available. While
>>>>>> I currently see no issues, I acknowledge the possibility of limitations and
>>>>>> potential errors. I am currently awaiting feedback from other stakeholders
>>>>>> before proceeding.
>>>>>>
>>>>>> A slight correction in my above email. I mentioned that my
>>>>>> build-system now is limitation-free with the adoption of the new consensus.
>>>>>> Well, it is for a clean build. But there is a small bug for rebuild which
>>>>>> will be fixed soon.
>>>>>>
>>>>>> Best,
>>>>>> Hassan Sajjad
>>>>>>
>>>>>> On Tue, Aug 22, 2023 at 8:49 PM Vassil Vassilev <
>>>>>> v.g.vassilev_at_[hidden]> wrote:
>>>>>>
>>>>>>> Hi Hassan,
>>>>>>>
>>>>>>> Thanks for reaching out. I have gone through the thread and I am
>>>>>>> still a little confused probably because the approach is quite
>>>>>>> different
>>>>>>> from what we have been used to.
>>>>>>>
>>>>>>> It seems that there are two aspects that you are proposing: a)
>>>>>>> the
>>>>>>> way the build system describes the build rules; b) how we can
>>>>>>> efficiently translate the build rules into action. IIUC in some
>>>>>>> languages (duck typing predominantly) they use the language itself
>>>>>>> to
>>>>>>> describe the rules, too.
>>>>>>>
>>>>>>> The second part is more interesting to me. AFAICT your approach
>>>>>>> inverts the build graph /somehow/. Is the aim to provide a "symbol
>>>>>>> registry" which upon of the symbol to compile the relevant subgraph?
>>>>>>> I'd
>>>>>>> appreciate if you could describe more verbosely (with examples
>>>>>>> maybe)
>>>>>>> how the process works.
>>>>>>>
>>>>>>> Best, Vassil
>>>>>>>
>>>>>>> On 7/29/23 3:28 PM, Hassan Sajjad via SG15 wrote:
>>>>>>> > Hi.
>>>>>>> >
>>>>>>> > I will like to showcase my build-system HMake
>>>>>>> > https://github.com/HassanSajjad-302/HMake.
>>>>>>> >
>>>>>>> > It has C++20 modules and header-units support. It also supports
>>>>>>> > drop-in header-files to header-units replacement.
>>>>>>> >
>>>>>>> > With it, with MSVC I compiled an SFML example with C++ 20
>>>>>>> header-units.
>>>>>>> > https://github.com/HassanSajjad-302/SFML
>>>>>>> >
>>>>>>> > HMake however has a flaw and there is no easy solution for it. To
>>>>>>> fix
>>>>>>> > this, I will like to propose a new way to compile source files.
>>>>>>> >
>>>>>>> https://github.com/HassanSajjad-302/HMake/wiki/HMake-Flaw-And-Its-Possible-Fixes
>>>>>>> >
>>>>>>> > I am very confident that the adoption of this will result
>>>>>>> in flawless
>>>>>>> > module and header-unit support in HMake which will translate to a
>>>>>>> very
>>>>>>> > good user experience while converting their code base to C++20
>>>>>>> modules.
>>>>>>> >
>>>>>>> > Please share your thoughts.
>>>>>>> >
>>>>>>> > Best,
>>>>>>> > Hassan Sajjad
>>>>>>> >
>>>>>>> > _______________________________________________
>>>>>>> > SG15 mailing list
>>>>>>> > SG15_at_[hidden]
>>>>>>> > https://lists.isocpp.org/mailman/listinfo.cgi/sg15
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>> SG15 mailing list
>>>>>> SG15_at_[hidden]
>>>>>> https://lists.isocpp.org/mailman/listinfo.cgi/sg15
>>>>>>
>>>>>
Received on 2023-09-22 07:49:54