Date: Wed, 5 Jan 2022 12:03:58 +0100
On Tue, Jan 4, 2022, 21:20 Jonathan Wakely via SG15 <sg15_at_[hidden]>
wrote:
> It looks like the only implementation experience for linux is Unreal
> Engine 4, assuming that does actually work for linux.
> https://github.com/scottt/debugbreak is a much better reference
> implementation
>
I think this is a crucial point.
It's not clear to me what a breakpoint outside of a debugger would do.
Would it send itself a sigstop?
Having a fully fleshed out implementation for the major compilers and
operating systems would probably be a requirement for this to be evaluated
in a more informed way.
Daniel
wrote:
> It looks like the only implementation experience for linux is Unreal
> Engine 4, assuming that does actually work for linux.
> https://github.com/scottt/debugbreak is a much better reference
> implementation
>
I think this is a crucial point.
It's not clear to me what a breakpoint outside of a debugger would do.
Would it send itself a sigstop?
Having a fully fleshed out implementation for the major compilers and
operating systems would probably be a requirement for this to be evaluated
in a more informed way.
Daniel
Received on 2022-01-05 05:04:10