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Re: SG14 meeting January

From: Michael Wong <fraggamuffin_at_[hidden]>
Date: Wed, 10 Jan 2024 09:47:33 -0500
Sounds good, thanks for the heads up! We will focus more time on the Graph
proposal from SG19. Thanks.

On Tue, Jan 9, 2024 at 3:28 PM Patrice Roy <patricer_at_[hidden]> wrote:

> No progress on the side of P2966 (contributors were resting during the
> holidays) but I'll try to attend tomorrow :)
>
> Le mar. 9 janv. 2024 à 12:19, Michael Wong via SG14 <sg14_at_[hidden]>
> a écrit :
>
>> Thank you both. We also have a proposal for Graph from SG19 which we
>> discussed in the last SG14 call that we would like to share with SG14. This
>> could be a full call.
>>
>> On Mon, Jan 8, 2024 at 4:53 PM Arthur O'Dwyer via SG14 <
>> sg14_at_[hidden]> wrote:
>>
>>> Two ideas if you're looking for content:
>>>
>>> (1) I put in the Slack channel
>>> <https://cpplang.slack.com/archives/C3TK2M6HH/p1703947057425609> a
>>> while ago Clang PR #76596
>>> <https://github.com/llvm/llvm-project/pull/76596>, from one Max
>>> Winkler, apparently in game dev. I don't think the PR stands much chance of
>>> getting merged into Clang; but it might still be of interest to SG14 folks.
>>> The issue description is very long and somewhat detailed, and then there's more
>>> discussion/debate in the comments
>>> <https://github.com/llvm/llvm-project/pull/76596#issuecomment-1872601156>.
>>> (I'd actually be interested in talking to Max, but he doesn't publish his
>>> email address on GitHub and I guess that might be on purpose.)
>>>
>>> (2) LEWG will be seeing my P3055 "Relax wording to permit relocation
>>> optimizations in the STL"
>>> <https://quuxplusone.github.io/draft/d3055-relocation.html> in a
>>> telecon on February 20th. (Related blog post.
>>> <https://quuxplusone.github.io/blog/2024/01/02/bsl-vector-erase/>)
>>> Might be interesting to folks who do EASTL-style containers. I'd be
>>> interested in early feedback and/or telecon attendance.
>>>
>>> Cheers,
>>> Arthur
>>>
>>> On Mon, Jan 8, 2024 at 2:34 PM Paul M. Bendixen via SG14 <
>>> sg14_at_[hidden]> wrote:
>>>
>>>> AFAICT the next SG14 meeting is due tomorrow with a focus on games, as
>>>> it is the second wednesday of the month, and it was finance last time.
>>>>
>>>> I am certain that Michael will send out an agenda by then, and I assume
>>>> that the zoom link is still valid.
>>>> (
>>>> https://iso.zoom.us/j/93151864365?pwd=aDhOcDNWd2NWdTJuT1loeXpKbTcydz09
>>>> Password: 789626
>>>>
>>>> Or iPhone one-tap :
>>>> US: +12532158782,,93151864365# or +13017158592,,93151864365#
>>>> Or Telephone:
>>>> Dial(for higher quality, dial a number based on your current
>>>> location):
>>>> US: +1 253 215 8782 or +1 301 715 8592 or +1 312 626 6799 or +1
>>>> 346 248 7799 or +1 408 638 0968 or +1 646 876 9923 or +1 669 900 6833
>>>> or 877 853 5247 (Toll Free)
>>>> Meeting ID: 931 5186 4365
>>>> Password: 789626
>>>> International numbers available: https://iso.zoom.us/u/abRrVivZoD
>>>> )
>>>>
>>>> When it comes to the agenda, I guess it will be focused on Patrices
>>>> "Make C++ better for game developers" paper, as that seems to have gotten
>>>> some updates at the latest standardization meeting.
>>>>
>>>> If there are any other papers that are up for discussion, I'm sure
>>>> people will answer with what papers that might be (linear algebra coming
>>>> along nicely?)
>>>>
>>>> The next meeting would then be Embedded and I would be interested in
>>>> knowing if people think a module std.freestanding is worth pursuing.
>>>> In that context I'd like to get some feedback perhaps already for the
>>>> upcoming meeting, if people have started using modules, and if so if it has
>>>> brought the promised expectations or if you are holding back if you see any
>>>> relevance in modules.
>>>>
>>>> --
>>>> • − − •/• −/• • −/• − • •/− • • •/•/− •/− • •/• •/− • • −/•/− •/• − −
>>>> •− •/− − •/− −/• −/• •/• − • •/• − • − • −/− • − •/− − −/− −//
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>

Received on 2024-01-10 14:47:47