C++ Logo

std-proposals

Advanced search

Re: [std-proposals] Polymorphic operator new and polymorphic values

From: Hans Åberg <haberg_1_at_[hidden]>
Date: Wed, 30 Apr 2025 18:00:41 +0200
> On 30 Apr 2025, at 17:55, Jason McKesson via Std-Proposals <std-proposals_at_[hidden]> wrote:
>
> On Wed, Apr 30, 2025 at 11:47 AM Hans Åberg via Std-Proposals
> <std-proposals_at_[hidden]> wrote:
>>
>>
>>> On 30 Apr 2025, at 15:55, Ville Voutilainen <ville.voutilainen_at_[hidden]> wrote:
>>>
>>> On Wed, 30 Apr 2025 at 16:33, Hans Åberg via Std-Proposals
>>> <std-proposals_at_[hidden]> wrote:
>>>>> I don't even know what polymorphic operator new means, so this doesn't
>>>>> seem like a very common scenario. Who would benefit from it being in
>>>>> the standard?
>>>>
>>>> The polymorphic operator new is also called a clone operator or a virtual copy operator, given such names rather than “new”. As I also use it for move, I call them polymorphic operator new. As “new” is a reserved word, it cannot be used without additions to the language.
>>>>
>>>>>> As for the val<A> type, I think the GC references are generally used just as a hack for polymorphic values:
>>>>>>
>>>>>> One can use reference counting, like in std::shared_ptr, or say the Boehm GC. But then one will have to remember when to copy an object, and there one gets errors in the implementation.
>>>>>
>>>>> I'm still not sure what you're actually proposing for the standard.
>>>>
>>>> Suppose:
>>>> class A {
>>>> virtual A* new_p(void* p) const& { return new A(*this); }
>>>> };
>>>>
>>>> class B : A {
>>>> virtual B* new_p(void* p) const& { return new B(*this); }
>>>> };
>>>>
>>>> class C : A {
>>>> // No new_p
>>>> };
>>>>
>>>> Then:
>>>> A* bp = new B, cp = new C;
>>>> bp->new_p(); // Gets a copy of *bp
>>>> cp->new_p(); // Gets a copy of A(*cp)
>>>> In the last copy, the object gets truncated to A, not the wanted full C object.
>>>>
>>>> So one must add by hand new_p to every new class created that is derived from A.
>>>>
>>>> An addition might be that one can write
>>>> class A {
>>>> virtual A* new_p(void* p) const& = default;
>>>> virtual A* new_p(void* p) && = default;
>>>> };
>>>> with the implication that every derived class D of A, as well as A, gets
>>>> class D : A
>>>> virtual D* new_p(void* p) const& { return new D(*this); }
>>>> virtual D* new_p(void* p) && { return new D(std::move(*this)); }
>>>> };
>>>
>>> So, use https://eel.is/c++draft/polymorphic
>>
>> The primary issue is to get proper copy and move of derived classes. On top of that, one can think of different interfaces.
>>
>> There I keep the allocation and the val<A> type together. So I have
>> // Placeholder struct and value
>> struct make_t {};
>> constexpr make_t make{};
>>
>> val<A> av(make, …); // Applies new A(…)
>> rather than
>> A* ap = new A(…);
>> val<A> av(ap;
>>
>> I cannot ditch the “make” argument, as there will be conflicts with the class val<A> constructors.
>
> I don't see how this is relevant. The point is that `std::polymorphic`
> is able to do the things you *need* done, even if they're not done the
> specific way you *want* it to be done.
>
> Your problem is that you have an `A*`, and you want to copy it, but
> you want the copy to be of the proper derived class that is behind the
> `A*`. The copy constructor of `polymorpic<A>` is able to use the copy
> constructor of the derived class stored, even though it only has `A`
> in its name.
>
> You can say that `polymorphic` is more cumbersome than a bespoke
> solution, but it solves your problem in its entirety.

Can you give an example of how it is supposed to work?

Received on 2025-04-30 16:00:58