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Re: [std-proposals] Polymorphic operator new and polymorphic values

From: Jason McKesson <jmckesson_at_[hidden]>
Date: Wed, 30 Apr 2025 11:55:27 -0400
On Wed, Apr 30, 2025 at 11:47 AM Hans Åberg via Std-Proposals
<std-proposals_at_[hidden]> wrote:
>
>
> > On 30 Apr 2025, at 15:55, Ville Voutilainen <ville.voutilainen_at_[hidden]> wrote:
> >
> > On Wed, 30 Apr 2025 at 16:33, Hans Åberg via Std-Proposals
> > <std-proposals_at_[hidden]> wrote:
> >>> I don't even know what polymorphic operator new means, so this doesn't
> >>> seem like a very common scenario. Who would benefit from it being in
> >>> the standard?
> >>
> >> The polymorphic operator new is also called a clone operator or a virtual copy operator, given such names rather than “new”. As I also use it for move, I call them polymorphic operator new. As “new” is a reserved word, it cannot be used without additions to the language.
> >>
> >>>> As for the val<A> type, I think the GC references are generally used just as a hack for polymorphic values:
> >>>>
> >>>> One can use reference counting, like in std::shared_ptr, or say the Boehm GC. But then one will have to remember when to copy an object, and there one gets errors in the implementation.
> >>>
> >>> I'm still not sure what you're actually proposing for the standard.
> >>
> >> Suppose:
> >> class A {
> >> virtual A* new_p(void* p) const& { return new A(*this); }
> >> };
> >>
> >> class B : A {
> >> virtual B* new_p(void* p) const& { return new B(*this); }
> >> };
> >>
> >> class C : A {
> >> // No new_p
> >> };
> >>
> >> Then:
> >> A* bp = new B, cp = new C;
> >> bp->new_p(); // Gets a copy of *bp
> >> cp->new_p(); // Gets a copy of A(*cp)
> >> In the last copy, the object gets truncated to A, not the wanted full C object.
> >>
> >> So one must add by hand new_p to every new class created that is derived from A.
> >>
> >> An addition might be that one can write
> >> class A {
> >> virtual A* new_p(void* p) const& = default;
> >> virtual A* new_p(void* p) && = default;
> >> };
> >> with the implication that every derived class D of A, as well as A, gets
> >> class D : A
> >> virtual D* new_p(void* p) const& { return new D(*this); }
> >> virtual D* new_p(void* p) && { return new D(std::move(*this)); }
> >> };
> >
> > So, use https://eel.is/c++draft/polymorphic
>
> The primary issue is to get proper copy and move of derived classes. On top of that, one can think of different interfaces.
>
> There I keep the allocation and the val<A> type together. So I have
> // Placeholder struct and value
> struct make_t {};
> constexpr make_t make{};
>
> val<A> av(make, …); // Applies new A(…)
> rather than
> A* ap = new A(…);
> val<A> av(ap;
>
> I cannot ditch the “make” argument, as there will be conflicts with the class val<A> constructors.

I don't see how this is relevant. The point is that `std::polymorphic`
is able to do the things you *need* done, even if they're not done the
specific way you *want* it to be done.

Your problem is that you have an `A*`, and you want to copy it, but
you want the copy to be of the proper derived class that is behind the
`A*`. The copy constructor of `polymorpic<A>` is able to use the copy
constructor of the derived class stored, even though it only has `A`
in its name.

You can say that `polymorphic` is more cumbersome than a bespoke
solution, but it solves your problem in its entirety.

Received on 2025-04-30 15:55:39