Date: Thu, 22 Jun 2023 09:00:38 +0800
Hi all, I've written up a draft for static and shared libraries in the C++
Language, I'm hoping to get some feedback so I can improve it. I apologize
if this is not the proper format, I didn't have much time to put this
together and don't really know the proper tools for doing so, since this is
my first time writing a C++ draft. All feedback welcome!
Document number: *PnnnnR0*
Date: *2023-mm-dd*
Audience: Library Evolution Working Group
Reply-to: Julian Waters <tanksherman27_at_[hidden]>
I. Table of Contents
II. Introduction
Introduce official support and specification for compiling C++ code as
static or shared libraries (distinct from executable programs) to the C++
Language, and an additional linkage type of "imported" and "exported" to
the existing linkages of none, internal, and external, for use within the
aforementioned shared libraries.
III. Motivation and Scope
Libraries have been an unofficial and nonstandard, yet enormous part of C++
for a long time. Code in a vast amount of codebases and repositories rely
on compiling and distributing libraries to be used and linked into
executable programs. Operating System support for shared libraries in
particular, is virtually ubiquitous. Code compiled as a shared library has
its merits, including by not limited to:
-Reduced amount of duplicated code in each binary
-Runtime loading on the fly, allowing for plugin systems and hotswapping
code quickly by changing a single library
Despite the widespread adoption of such libraries by compiler vendors,
operating systems, and users, they have not been officially specified. As
such, many differing extensions to the C and C++ Languages have all come
into play, each with different default behaviours and usages, making it
difficult to write code that works on different platforms. However, it can
be observed that the vast majority of them seem to operate based on one
constant universal basis of symbols, internal to the library and external,
meaning it is exported and can be called or accessed by an external
process, giving room for well defined and standardized behaviour.
The current proposal therefore is to provide a standard way of specifying
exported linkages in shared libraries, as well as well defined linkage
rules in static and shared libraries, while still leaving behaviour like
name mangling implementation defined.
IV. Impact On the Standard
The current change proposed here is a new addition to the C++ Language, in
particular to the issue of language linkage (more specifically, a new level
of linkage in addition to the already existing linkages of none, internal,
and external), which is already part of the core language and syntax, and
as such does not affect library components, nor do any library components
depend on it (though it should be noted that library components from the
standard library can formally be linked into executable programs or other
shared libraries through the changes proposed here; this is already widely
supported by compilers in nonstandard ways).
Although most of the current proposal simply adds entirely new
functionality to the C++ Language, there is a section within the "Phases of
Compilation" section that will require minimal changes should this proposal
be accepted.
The current draft simply makes the common action of linking to shared
libraries at runtime better defined, and provides a standard way to do so,
in other words it is merely standardizing standard practices already
supported by a vast amount of compilers through compiler specific
extensions.
V. Design Decisions
Static libraries are treated as implementation defined, to avoid the issue
of over-specifying their behaviour, since too many restrictions can
hurt the feasibility of inclusion into the standard. Majority of static
libraries are essentially object files bundled together into a single large
archive, so the same existing linkage rules following static, no linkage,
and extern apply to them.
Don't work in conjunction with modules: Such code extends outside of
compilation units that modules work with, doing so would simply complicate
the standardization.
Introduce the exported language linkage, which is only valid within shared
libraries. Behaviourally equivalent to the extern "" language linkage,
except that it specifies that the symbol it is applied to is exported from
the shared library and can be used by other libraries and executable
programs. Syntax: export "" <Declaration>.
Introduce the imported specifier, valid within programs and static or
shared libraries. Functionally equivalent to the extern specifier, except
that it is a compiler hint that the current symbol is not immediately found
within any of the listed libraries but rather is to be resolved at runtime.
Is not strictly required, meaning code can also use the extern specifier in
place of import; This is only meant as a compiler hint for optimizations.
Can be used together with extern such as import extern, since it is a
compiler hint. Code that defines a symbol marked as imported in the same
translation is ill-formed. It is allowed for different declarations of
a symbol to be marked as imported and extern separately, but no other
linkages other than extern are allowed for a symbol marked as imported.
Syntax: import [extern] <Declaration> (Takes precedence over modules)
VI. Technical Specifications
basic.start.main
A program shall contain a global function called main
->
An executable program shall contain a global function called main
lex.phases
All external entity references are resolved. Library components are linked
to satisfy external references to entities not defined in the current
translation. All such translator output is collected into a program image
which contains information needed for execution in its execution
environment.
->
All external entity references are resolved. Library components, and any
specified static or shared libraries, are linked to satisfy external
references to entities not defined in the current translation. All such
translator output is either collected into a program image or a
static/shared library which contains information needed for execution in
its execution environment.
VII. Acknowledgements
VIII. References
Language, I'm hoping to get some feedback so I can improve it. I apologize
if this is not the proper format, I didn't have much time to put this
together and don't really know the proper tools for doing so, since this is
my first time writing a C++ draft. All feedback welcome!
Document number: *PnnnnR0*
Date: *2023-mm-dd*
Audience: Library Evolution Working Group
Reply-to: Julian Waters <tanksherman27_at_[hidden]>
I. Table of Contents
II. Introduction
Introduce official support and specification for compiling C++ code as
static or shared libraries (distinct from executable programs) to the C++
Language, and an additional linkage type of "imported" and "exported" to
the existing linkages of none, internal, and external, for use within the
aforementioned shared libraries.
III. Motivation and Scope
Libraries have been an unofficial and nonstandard, yet enormous part of C++
for a long time. Code in a vast amount of codebases and repositories rely
on compiling and distributing libraries to be used and linked into
executable programs. Operating System support for shared libraries in
particular, is virtually ubiquitous. Code compiled as a shared library has
its merits, including by not limited to:
-Reduced amount of duplicated code in each binary
-Runtime loading on the fly, allowing for plugin systems and hotswapping
code quickly by changing a single library
Despite the widespread adoption of such libraries by compiler vendors,
operating systems, and users, they have not been officially specified. As
such, many differing extensions to the C and C++ Languages have all come
into play, each with different default behaviours and usages, making it
difficult to write code that works on different platforms. However, it can
be observed that the vast majority of them seem to operate based on one
constant universal basis of symbols, internal to the library and external,
meaning it is exported and can be called or accessed by an external
process, giving room for well defined and standardized behaviour.
The current proposal therefore is to provide a standard way of specifying
exported linkages in shared libraries, as well as well defined linkage
rules in static and shared libraries, while still leaving behaviour like
name mangling implementation defined.
IV. Impact On the Standard
The current change proposed here is a new addition to the C++ Language, in
particular to the issue of language linkage (more specifically, a new level
of linkage in addition to the already existing linkages of none, internal,
and external), which is already part of the core language and syntax, and
as such does not affect library components, nor do any library components
depend on it (though it should be noted that library components from the
standard library can formally be linked into executable programs or other
shared libraries through the changes proposed here; this is already widely
supported by compilers in nonstandard ways).
Although most of the current proposal simply adds entirely new
functionality to the C++ Language, there is a section within the "Phases of
Compilation" section that will require minimal changes should this proposal
be accepted.
The current draft simply makes the common action of linking to shared
libraries at runtime better defined, and provides a standard way to do so,
in other words it is merely standardizing standard practices already
supported by a vast amount of compilers through compiler specific
extensions.
V. Design Decisions
Static libraries are treated as implementation defined, to avoid the issue
of over-specifying their behaviour, since too many restrictions can
hurt the feasibility of inclusion into the standard. Majority of static
libraries are essentially object files bundled together into a single large
archive, so the same existing linkage rules following static, no linkage,
and extern apply to them.
Don't work in conjunction with modules: Such code extends outside of
compilation units that modules work with, doing so would simply complicate
the standardization.
Introduce the exported language linkage, which is only valid within shared
libraries. Behaviourally equivalent to the extern "" language linkage,
except that it specifies that the symbol it is applied to is exported from
the shared library and can be used by other libraries and executable
programs. Syntax: export "" <Declaration>.
Introduce the imported specifier, valid within programs and static or
shared libraries. Functionally equivalent to the extern specifier, except
that it is a compiler hint that the current symbol is not immediately found
within any of the listed libraries but rather is to be resolved at runtime.
Is not strictly required, meaning code can also use the extern specifier in
place of import; This is only meant as a compiler hint for optimizations.
Can be used together with extern such as import extern, since it is a
compiler hint. Code that defines a symbol marked as imported in the same
translation is ill-formed. It is allowed for different declarations of
a symbol to be marked as imported and extern separately, but no other
linkages other than extern are allowed for a symbol marked as imported.
Syntax: import [extern] <Declaration> (Takes precedence over modules)
VI. Technical Specifications
basic.start.main
A program shall contain a global function called main
->
An executable program shall contain a global function called main
lex.phases
All external entity references are resolved. Library components are linked
to satisfy external references to entities not defined in the current
translation. All such translator output is collected into a program image
which contains information needed for execution in its execution
environment.
->
All external entity references are resolved. Library components, and any
specified static or shared libraries, are linked to satisfy external
references to entities not defined in the current translation. All such
translator output is either collected into a program image or a
static/shared library which contains information needed for execution in
its execution environment.
VII. Acknowledgements
VIII. References
Received on 2023-06-22 01:01:19