Date: Fri, 8 Jul 2022 14:02:39 +0200
Hi Oktlryk,
sorry, in my answer
endis Stuff(setMe);
should be
endis Stuff{setMe};
Best,
Sebastian
-----Ursprüngliche Nachricht-----
Von:Oktlryk via Std-Proposals <std-proposals_at_[hidden]>
Gesendet:Fr 08.07.2022 11:57
Betreff:[std-proposals] Quick Idea: Enable/Disable Auto Gens
An:std-proposals_at_[hidden];
CC:Oktlryk <oktlryk_at_[hidden]>;
Hello
I was doing a course over at Udemy on Unreal Engine C++ programming, and tons of the code (I mean there were a lotta functions involving this) enabled or disabled some boolean or set some value to true/false, as like in semaphore types.
And I had to write two functions for each like: void EnableStuff() + void DisableStuff(). Which got me thinking, why not handle this at the language level. Like you could indicate if a function was a Enable/Disable actuator and only require the expressed inclusion of the function in definition. For example:
void endis Stuff(bool setMe); // endis (Enable/Disable keyword)
then when calling:
Stuff.enable() = enable // sets setMe to true
Stuff.disable() = disable // sets setMe to false
And C++ automatically generates the enable/disable switches, not requiring further function defs and so on!! This will definitely be a super cool improvement to the C++ QOL.
--
Std-Proposals mailing list
Std-Proposals_at_[hidden]
https://lists.isocpp.org/mailman/listinfo.cgi/std-proposals
Received on 2022-07-08 12:02:41