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Re: pointer to volatile, but no volatile object

From: Tom Honermann <tom_at_[hidden]>
Date: Mon, 5 Jun 2023 15:05:51 -0400
On 6/5/23 1:43 PM, Federico Kircheis via Std-Discussion wrote:
> Hello, I have a question about following snippet of code
>
> ----
> void bar(volatile int& b){
> b=42;
> }
>
> void foo()
> {
> int a = -1;
> bar(a);
> }
> ----
>
> With GCC, clang and MSVC, and optimization enabled, a is set to 42,
> even if a is not a volatile object, and bar completely inlined inside
> foo:
>
> ----
> bar(int volatile&):
> mov DWORD PTR [rdi], 42
> ret
> foo():
> mov DWORD PTR [rsp-4], 42
> ret
> ----
>
> This surprised me, because as far as I know, the standard mostly talks
> about glvalues
>
> > Accesses through volatile glvalues are evaluated strictly according
> to the rules of the abstract machine.
>
> > Reading an object designated by a volatile glvalue (7.2.1),
> modifying an object, calling a library I/O function, or calling a
> function that does any of those operations are all side effects, which
> are changes in the state of the execution environment.
>
> and not about pointers marked as volatile to objects that are not.
> Thus my understanding was that since a is not volatile, compilers are
> allowed to optimize the "mov DWORD PTR [rsp-4], 42" away.

In bar(), the expression b yields a glvalue to an object of volatile
type and inlining doesn't change that.

That being said, since a is a local variable that an implementation can
infer is not associated with memory for which reads or writes have side
effects (other than to change the value of the variable) and since it is
provable that there are no other volatile access expressions that impose
an ordering relationship, I think implementations could elide the write.
That they don't might be a missed optimization (perhaps because, in
general, it might be difficult to prove that the write can be elided or
because there is so little to gain from such elision).

Tom.

>
>
> Is my interpretation incorrect and are those optimizations not
> allowed, or are compilers less aggressive when there are volatile
> pointers, as some code bases/users might "hide" non-volatile objects
> behind pointers to volatile objects to try to avoid some optimization?
>
> (removing volatile from the function signature as bar optimizes foo as
> expected)
>
> Best
>
> Federico

Received on 2023-06-05 19:05:52