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Re: Some feedback on scope guards

From: Edward Catmur <ecatmur_at_[hidden]>
Date: Fri, 7 Apr 2023 22:45:36 -0500
On Fri, 7 Apr 2023 at 18:54, Andrey Semashev via Std-Discussion <
std-discussion_at_[hidden]> wrote:

> On 4/8/23 01:49, Thiago Macieira via Std-Discussion wrote:
> > On Friday, 7 April 2023 14:31:46 -03 Andrey Semashev via Std-Discussion
> wrote:
> >> I think this issue needs to be addressed in the TS before inclusion into
> >> the main standard. As a possible solution, I proposed the following
> idea:
> >
> > The standard solution does not need your suggested implementation
> details. It
> > just needs to describe the expected behaviour and require that the
> > implementations do it properly. They may have other means of achieving
> the
> > same result.
>
> Sure, the standard may simply require a certain behavior, and I did not
> intend my proposed solution to be adopted or even be part of the
> standard wording. I simply indicated that there is a way to achieve
> this, which is something that is welcome for any proposal, isn't it?
>
> The point is, the current TS wording explicitly mentions
> unhandled_exceptions(), and it should not. Instead, it should describe
> the required behavior, including when used in conjunction with
> coroutines. Though I would still prefer if the behavior was
> implementable using the standard library API so that non-standard scope
> guard libraries like Boost.Scope could be implemented without resorting
> to compiler-specific intrinsics or private APIs.


Your putative co_unhandled_exceptions() sounds like it would have pretty
substantial overhead - an extra word-sized counter per coroutine, and the
overhead of updating it whenever you resume a coroutine. It's a big ask
compared to the plain unhandled_exceptions(), which is one word per thread
and only updated when exceptions are thrown/caught, so lost in the noise.

I think it's a lot more likely that compilers will just create types whose
destructors are marked as being called only either from scope exit or from
unwind cleanup, and omitted in the other case. (At least, that's how I'd
implement it.) So Boost.Scope etc. will need to either use those magic
library types, or the attributes/intrinsics those library types use (if
they aren't implemented with True Name magic).

I agree with Thiago that it's more important to establish what the correct
behavior is around coroutines, so we can get it into wording as examples
and as the basis of Library tests.

Received on 2023-04-08 03:45:49