Hi Dani,


You wrote below that "And both msvc and cmake were happy with it (and still are)."

How do I build modules with fmt? Looking at the CMakeLists.txt it seems that modules support in fmt is disabled in msvc version 19.29.30025.

I have access to msvc 19.29.30140. I tried to hack the CMakeLists.txt a bit but I couldn't make it build. Can fmt be updated to work with up to date msvc?

Thanks,

Stephen. 



On Sat 16 Apr 2022, 13:06 Daniela Engert via SG15, <sg15@lists.isocpp.org> wrote:
Hi Nico,

having read all the messages on the respective reflectors, our private conversations and social media, I'm still having trouble to see what you're after.

Neither msvc (the compiler) nor MSBuild (the build system) nor VisualStudio (the IDE with its project system) requires any particular file extension whatsoever to work with modules. In fact, in the beginning when I started seriously investigating this modules thing in 2018, I was uniformly using the .cpp extension with msvc and clang. A year later during my modularization of the {fmt} library I've switched to .cc for the module interface unit because it is the coding convention for all C++ TUs in {fmt}. And both msvc and cmake were happy with it (and still are). And since we have modules in production and active development at my workplace, we conventionally settled on .ixx for the PMIU and kept .cpp for everything else. This turned out to be the most convenient and practical convention *in that particular environment* using *the given toolset* and with cross-platform considerations totally being a non-issue. This .ixx extension for the PMIUs is in no way mandated by any component involved there, I could use .cpp just as well as I did in the beginning. But I appreciate .ixx for the module interfaces simply because they are so pivotal in understanding a module and thus better stand out of the sea of other TUs on the first glance just due to the different shape of the glyphs.

From my understanding of other compilers, this is just the same with them. The real issue is with the build tools that drive the whole compilation process. As a user, I don't actually care about the incantation ceremonies required by compilers, versions, modes etc. This is what MSBuild and the module dependency scanner are taking care of in my development environment. Or CMake might provide in the future. Or any other tool for that matter.

But my biggest beef with the state of the ecosystem is the total lack of understanding of the module semantics by tools like static code analysers and such. My daily experience with them is like I'm talking Plankalkül to them instead of post-post-post modern C++. 🙂

So Nico, what is it what you are looking for? It can't be only the file extension given the many of them that are already in existence and use during the past couple of decades.

Ciao
  Dani


Am 16.04.2022 um 12:53 schrieb Nico Josuttis via Ext:
Hi Roger,
I agree.
However, cmake and other tools use the command line. So, they would have these problems solved.

Even for Visual Studio, if there is support for arbitrary file extensions and no need for specific command line options, code coming from different compiler can just be used as it is.
So, programmers could have all files with suffix .cpp (as is fine for gcc) and just add them to the Visual Studio project without further action.

While of course VC++ still can reommend special suffixes like .ixx (still I don't know the suffix for internal partitions), the other compilers would not have to adopt their convention and the community will decide which suffix "wins" (as it happened with ".cpp" which came from a Microsoft, although strangly it is not used by them in a modified form for modules).

I will today publish a script that fix the problems Visual Studio has with module files for the command line. That way, programmers can write their first portable module programm... (portable in the practical not formal sense, Gaby).

As usual, correct me if I miss something.


Am 16. April 2022 12:10:03 MESZ schrieb Roger Orr via Ext <ext@lists.isocpp.org>:
Hello Nico,
I am slightly puzzled by the use of 'command line' and 'command' in your email.

In my own experience I suspect few of the C++ programmers I work with ever compile with a command line; they either work within an IDE or run a build script, likely using cmake. It us unclear to me what is the benefit of seeking a unified command line that most programmers are not even aware of. 

Regards,
Roger.



-----Original Message-----
From: Ext [mailto:ext-bounces@lists.isocpp.org] On Behalf Of Nico Josuttis via Ext
Sent: 16 April 2022 07:43
To: Gabriel Dos Reis; ext@lists.isocpp.org; sg15@lists.isocpp.org
Cc: Nico Josuttis; Nathan Sidwell
Subject: Re: [isocpp-ext] [SG15] Can we expect that all C++ source files can have the same suffix?


Gaby, 

you want me to tell programmers that we have portable examples, for which unfortunately there is not defined HOW to deal with them? 
And selling this as "you can use modules in practice"? 🤔 

Of course for programmers a portable program implies that
a) I don't have to rename files
b) I don't have to use different conmand-line options for files having the same suffix
c) I can compile all code with a single command

Once we have that, we can teach content and programmers will use it. So far, the clear conclusion is that you cannot use modules in practice.

It would be absolutely no problem to provide that for Visual C++. Ideally ignoring file extensions and analyze C++ file content. 
Therefore, I wonder why you do not WANT that (and at the same time tell that you are interesting that modules become widely used).

And, BTW, I am desperately looking for the file extension Visual C++ expect for internal patition units 
(to skip /internalPartition). 
PLEASE just tell us. 

Thanks



Am 15. April 2022 21:46:13 MESZ schrieb Gabriel Dos Reis <gdr@microsoft.com>:
Fortunately, there IS a portable C++ example of “hello world” program, today. *How* to compile a given source file has always depended on compilers, their environment of invocations, and supporting toolsets. That won’t change. And Modules don’t have a goal of changing that. Requiring that the set of satellite files that a compiler has to produce depends solely on the contents of the source file, and not on the invocation command lines, isn’t going to work in real world, production environments. That is what build systems are for, to abstract over the details. My hope is that professional teaching of programming with modules direct C++ programmers to relying on their build systems. We are having a conversation in SG15 about common ways of describing to build systems what are the needs of a program and library, and let the build system make the build happens. And that is not restricted to modules, even though they make the conversation urgent. -- Gaby From: Nico Josuttis <nico@josuttis.de> Sent: Friday, April 15, 2022 12:05 PM To: ext@lists.isocpp.org; Gabriel Dos Reis via Ext <ext@lists.isocpp.org>; ext@lists.isocpp.org; sg15@lists.isocpp.org Cc: Gabriel Dos Reis <gdr@microsoft.com>; Nathan Sidwell <nathan@acm.org> Subject: Re: [isocpp-ext] [SG15] Can we expect that all C++ source files can have the same suffix? haha, I REALLY would like to have the first portable "hello module" example. Currently, there is simply no way to have it. That's really a shame. Am 15. April 2022 20:46:59 MESZ schrieb Gabriel Dos Reis via Ext <ext@lists.isocpp.org<mailto:ext@lists.isocpp.org>>: Nathan - you recount is all correct. I know I've mentioned it more than once, but I find it unsettling, given there was great opposition to there being a (two way?) mapping between file names and module names, that there is a move in the direction of making file names 'significant'. ISTM that the desire for bob.$REGULARSUFFIX and alice.$MODULESUFFIX is taking us all the way back to the first objection above about having two languages. I am not seeing any movement to make filename suffixes significant in the linguistic interpretation, by the compiler, of the content of source file. Maybe I am not looking right; but I would definitely recommend against such move. There are extra linguistic considerations that might force a toolset (not just a compiler) to require certain suffixes, but those suffixes do not determine the meaning a C++ program -- this is not different from compilers like GCC or MSVC refusing to compile in default mode files ending with ".h" or similar because they generally have other connotations. For some reasons, the topic of the "right" suffix seems to generate more passion than the topic of what can we do with modules, so maybe we are already doing a lot with modules 😝 -- Gaby -----Original Message----- From: Ext <ext-bounces@lists.isocpp.org<mailto:ext-bounces@lists.isocpp.org>> On Behalf Of Nathan Sidwell via Ext Sent: Friday, April 15, 2022 11:21 AM To: sg15@lists.isocpp.org<mailto:sg15@lists.isocpp.org>; ext@lists.isocpp.org<mailto:ext@lists.isocpp.org>; WG21 Tooling Study Group SG15 <tooling@open-std.org<mailto:tooling@open-std.org>> Cc: Nathan Sidwell <nathan@acm.org<mailto:nathan@acm.org>> Subject: Re: [isocpp-ext] [SG15] Can we expect that all C++ source files can have the same suffix? On 4/13/22 17:10, Nico Josuttis via SG15 wrote: I should add that the fact that we need module; at the beginning of the global module fragment was only introduced to let a file identify itself as module file. If we would require different suffixes, that would not have been necessary. But correct me if I am wrong. I shall correct you :) Here's the history (as I recall, all persons mentioned are real, and not to be confused with ficticious characters) * prior to me doing things with gcc, there was only 'module FOO;' as a module declaration at-most once within a TU. MSVC (the only compiler with module smarts at the time), had a flag to tell it 'this is an interface' vs 'this is an implementation'. * I found this unsatisfying, as it meant that there was something outside the source tokens that told you how to interpret them. In effect we had two languages. * IIRC, Gaby, Jason (Merrill) and I came up with the 'export module FOO;' vs 'module foo;' distinction. But still this could be anywhere in the source stream. I was able to implement this functionality to a working system. * Daveed proposed an early signifier of 'hey, this is gonna be a module', should the actual module declaration not be first. Hence 'module;' was born. (My understanding was that this was driven by implementors, as they had difficulty entering a module-like mode not at start of compilation, and indeed it was a little tricky to do that. I do not know if this was also a user request.) * post p1103, the requirement that everything between 'module;' and the module decl come from #include came to be. Hope that helps. I know I've mentioned it more than once, but I find it unsettling, given there was great opposition to there being a (two way?) mapping between file names and module names, that there is a move in the direction of making file names 'significant'. ISTM that the desire for bob.$REGULARSUFFIX and alice.$MODULESUFFIX is taking us all the way back to the first objection above about having two languages. nathan Am 13. April 2022 22:58:13 MESZ schrieb Nicolai Josuttis via Ext <ext@lists.isocpp.org<mailto:ext@lists.isocpp.org>>: What I teach about modules is compelling. Programmers like and want to use it. However, they ask how they should organize module files in practice. So far I cannot recommend a specific suffix (and I might never be able to do that). However there is one important question that IMO the standard should answer: *Do we **/need /**different suffixes?* I understand that a suffix discussion is only of practical value. But IMO the standard has to give an answer here (which has nothing to do with which suffixes are used). Let me elaborate that in detail: Not having a standard suffix has interesting consequences. So far we have header files and translation units. But once we know what a C++ translation unit is, we can just compile them all with the same compiler options or commands. Because in practice we have different suffixes for header and source files, we can set-up generic rules to compile our code. This works for any suffix, provided you know the way to tell the compiler that we have a C++ file here: (use /Tp with VC++ and -xc++ with gcc and you are done). Is this still true with modules? That is: Can we expect that identifying a file as C++ file is enough to be able to (pre) compile it as C++ file? Current compilers give different answers (AFAIK): - *gcc *says the same suffix is possible. There is not special option for modules. I can still have my own suffixes and use -xc++ though. - *VC++* currently requires different suffixes or different command-line arguments. Identifying a file as C++ file is not enough. For example - This is not enough: /Tp mymod.cppm - You need: /interface /Tp mymod.cppm I wonder whether the behavior of VC++ is standard conforming. I see no place in the C++ standard saying that there has to be different treatment of C++ source files to make them work. Or do we require this somewhere? We do not require different treatment just because we have templates, namespaces, or exceptions used inside. Therefore, I would expect that also using modules does not require special handling. (This is independent from the question whether different suffixes help to deal with these files). If I am right, VC++ is not standard conforming. In any case it would help a lot to clarify: Can all C++ source files expect that treating them the same way works fine? If not, we obviously need different suffixes. But then we should clearly say so (without necessarily saying which suffix it is). I hope this questions brings us a bit forward to be able teach the first *portable *"hello, modules" example. Thanks Nico

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