I also have a conflict and won't be there (as usual), but if I could make it, I would, because I do have SG14-related news!
I've been doing a std::hive implementation based on Matt Bentley's work, and would like to know
- if anyone has any benchmarks to compare the performance of different versions of `hive`
- if anyone can share their experience with plf::hive's `reshape`, `hive_limits`, and `block_capacity_limits` in the wild
- if anyone has feedback or things-to-watch-out-for on `hive` in general
I've refactored my own branch of it to use GTest instead of raw `assert` for all the tests; to easily support C++14/C++17/C++20 compilation modes (for CI, although I have not touched the TravisCI integration yet); and to "package" the headers under "include/sg14/" instead of "SG14/". It's such a big patch that I'm unlikely to bother pull-requesting it because I imagine it'd be difficult to determine consensus; but let me know if you have thoughts on the subject.
–Arthur
I probably won't be physically able to make it tomorrow; I expect a no-sleep night due to grade-delivering constraints tonight... I'm really sorry.
Hi all, tomorrow may 11 is Games topic focused. Are there any topics? Perhaps Patrice paper?
Would any of the Games chair be able to lead the call?
Thank you.
> *Apr 13, 2022 02:00 PM ET/1800 UTC: Finance/Low Latency
> *May 11, 2022 02:00 PM ET/1800 UTC: Games
> *June 8, 2022 02:00 PM ET/1800 UTC: Embedded
> *Jul 13, 2022 02:00 PM ET/1800 UTC: Finance/Low Latency
> *Aug 10, 2022 02:00 PM ET/1800 UTC: Games
> *Sep 12, 2022 02:00 PM ET/1800 UTC: Embedded
> *Oct 12, 2022 02:00 PM ET/1800 UTC: Finance/Low Latency
_______________________________________________