Thanks all for the input. Since several keyGame  members cannot attend, and we did not have an SG14 March break as usual this year, I would propose cancelling this one for May and moving this to June. I am also busy travelling and giving talks at 3 conferences this week.
I will go ahead and cancel the ISO calendar invite tomorrow. Cheers.

On Tue, May 10, 2022 at 1:24 PM Arthur O'Dwyer via SG14 <sg14@lists.isocpp.org> wrote:
I also have a conflict and won't be there (as usual), but if I could make it, I would, because I do have SG14-related news!

I've been doing a std::hive implementation based on Matt Bentley's work, and would like to know
- if anyone has any benchmarks to compare the performance of different versions of `hive`
- if anyone can share their experience with plf::hive's `reshape`, `hive_limits`, and `block_capacity_limits` in the wild
- if anyone has feedback or things-to-watch-out-for on `hive` in general

There's also the SG14 repository — https://github.com/WG21-SG14/SG14
I've refactored my own branch of it to use GTest instead of raw `assert` for all the tests; to easily support C++14/C++17/C++20 compilation modes (for CI, although I have not touched the TravisCI integration yet); and to "package" the headers under "include/sg14/" instead of "SG14/". It's such a big patch that I'm unlikely to bother pull-requesting it because I imagine it'd be difficult to determine consensus; but let me know if you have thoughts on the subject.
https://github.com/Quuxplusone/SG14/tree/ajo

–Arthur


On Tue, May 10, 2022 at 11:59 AM Patrice Roy via SG14 <sg14@lists.isocpp.org> wrote:
I probably won't be physically able to make it tomorrow; I expect a no-sleep night due to grade-delivering constraints tonight... I'm really sorry.

Le mar. 10 mai 2022 à 11:20, Michael Wong via SG14 <sg14@lists.isocpp.org> a écrit :
Hi all, tomorrow may 11 is Games topic focused. Are there any topics? Perhaps Patrice paper?
Would any of the Games chair be able to lead the call?
Thank you.
> *Apr 13, 2022 02:00 PM ET/1800 UTC: Finance/Low Latency
> *May 11, 2022 02:00 PM ET/1800 UTC: Games
> *June 8, 2022 02:00 PM ET/1800 UTC: Embedded
> *Jul 13, 2022 02:00 PM ET/1800 UTC: Finance/Low Latency
> *Aug 10, 2022 02:00 PM ET/1800 UTC: Games
> *Sep 12, 2022 02:00 PM ET/1800 UTC: Embedded
> *Oct 12, 2022 02:00 PM ET/1800 UTC: Finance/Low Latency

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