Date: Mon, 8 Jan 2024 16:53:30 -0500
Two ideas if you're looking for content:
(1) I put in the Slack channel
<https://cpplang.slack.com/archives/C3TK2M6HH/p1703947057425609> a while
ago Clang PR #76596 <https://github.com/llvm/llvm-project/pull/76596>, from
one Max Winkler, apparently in game dev. I don't think the PR stands much
chance of getting merged into Clang; but it might still be of interest to
SG14 folks. The issue description is very long and somewhat detailed, and
then there's more discussion/debate in the comments
<https://github.com/llvm/llvm-project/pull/76596#issuecomment-1872601156>.
(I'd actually be interested in talking to Max, but he doesn't publish his
email address on GitHub and I guess that might be on purpose.)
(2) LEWG will be seeing my P3055 "Relax wording to permit relocation
optimizations in the STL"
<https://quuxplusone.github.io/draft/d3055-relocation.html> in a telecon on
February 20th. (Related blog post.
<https://quuxplusone.github.io/blog/2024/01/02/bsl-vector-erase/>) Might
be interesting to folks who do EASTL-style containers. I'd be interested in
early feedback and/or telecon attendance.
Cheers,
Arthur
On Mon, Jan 8, 2024 at 2:34 PM Paul M. Bendixen via SG14 <
sg14_at_[hidden]> wrote:
> AFAICT the next SG14 meeting is due tomorrow with a focus on games, as it
> is the second wednesday of the month, and it was finance last time.
>
> I am certain that Michael will send out an agenda by then, and I assume
> that the zoom link is still valid.
> (
> https://iso.zoom.us/j/93151864365?pwd=aDhOcDNWd2NWdTJuT1loeXpKbTcydz09
> Password: 789626
>
> Or iPhone one-tap :
> US: +12532158782,,93151864365# or +13017158592,,93151864365#
> Or Telephone:
> Dial(for higher quality, dial a number based on your current location):
> US: +1 253 215 8782 or +1 301 715 8592 or +1 312 626 6799 or +1
> 346 248 7799 or +1 408 638 0968 or +1 646 876 9923 or +1 669 900 6833
> or 877 853 5247 (Toll Free)
> Meeting ID: 931 5186 4365
> Password: 789626
> International numbers available: https://iso.zoom.us/u/abRrVivZoD
> )
>
> When it comes to the agenda, I guess it will be focused on Patrices "Make
> C++ better for game developers" paper, as that seems to have gotten some
> updates at the latest standardization meeting.
>
> If there are any other papers that are up for discussion, I'm sure people
> will answer with what papers that might be (linear algebra coming along
> nicely?)
>
> The next meeting would then be Embedded and I would be interested in
> knowing if people think a module std.freestanding is worth pursuing.
> In that context I'd like to get some feedback perhaps already for the
> upcoming meeting, if people have started using modules, and if so if it has
> brought the promised expectations or if you are holding back if you see any
> relevance in modules.
>
> --
> • − − •/• −/• • −/• − • •/− • • •/•/− •/− • •/• •/− • • −/•/− •/• − − •−
> •/− − •/− −/• −/• •/• − • •/• − • − • −/− • − •/− − −/− −//
> _______________________________________________
> SG14 mailing list
> SG14_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg14
>
(1) I put in the Slack channel
<https://cpplang.slack.com/archives/C3TK2M6HH/p1703947057425609> a while
ago Clang PR #76596 <https://github.com/llvm/llvm-project/pull/76596>, from
one Max Winkler, apparently in game dev. I don't think the PR stands much
chance of getting merged into Clang; but it might still be of interest to
SG14 folks. The issue description is very long and somewhat detailed, and
then there's more discussion/debate in the comments
<https://github.com/llvm/llvm-project/pull/76596#issuecomment-1872601156>.
(I'd actually be interested in talking to Max, but he doesn't publish his
email address on GitHub and I guess that might be on purpose.)
(2) LEWG will be seeing my P3055 "Relax wording to permit relocation
optimizations in the STL"
<https://quuxplusone.github.io/draft/d3055-relocation.html> in a telecon on
February 20th. (Related blog post.
<https://quuxplusone.github.io/blog/2024/01/02/bsl-vector-erase/>) Might
be interesting to folks who do EASTL-style containers. I'd be interested in
early feedback and/or telecon attendance.
Cheers,
Arthur
On Mon, Jan 8, 2024 at 2:34 PM Paul M. Bendixen via SG14 <
sg14_at_[hidden]> wrote:
> AFAICT the next SG14 meeting is due tomorrow with a focus on games, as it
> is the second wednesday of the month, and it was finance last time.
>
> I am certain that Michael will send out an agenda by then, and I assume
> that the zoom link is still valid.
> (
> https://iso.zoom.us/j/93151864365?pwd=aDhOcDNWd2NWdTJuT1loeXpKbTcydz09
> Password: 789626
>
> Or iPhone one-tap :
> US: +12532158782,,93151864365# or +13017158592,,93151864365#
> Or Telephone:
> Dial(for higher quality, dial a number based on your current location):
> US: +1 253 215 8782 or +1 301 715 8592 or +1 312 626 6799 or +1
> 346 248 7799 or +1 408 638 0968 or +1 646 876 9923 or +1 669 900 6833
> or 877 853 5247 (Toll Free)
> Meeting ID: 931 5186 4365
> Password: 789626
> International numbers available: https://iso.zoom.us/u/abRrVivZoD
> )
>
> When it comes to the agenda, I guess it will be focused on Patrices "Make
> C++ better for game developers" paper, as that seems to have gotten some
> updates at the latest standardization meeting.
>
> If there are any other papers that are up for discussion, I'm sure people
> will answer with what papers that might be (linear algebra coming along
> nicely?)
>
> The next meeting would then be Embedded and I would be interested in
> knowing if people think a module std.freestanding is worth pursuing.
> In that context I'd like to get some feedback perhaps already for the
> upcoming meeting, if people have started using modules, and if so if it has
> brought the promised expectations or if you are holding back if you see any
> relevance in modules.
>
> --
> • − − •/• −/• • −/• − • •/− • • •/•/− •/− • •/• •/− • • −/•/− •/• − − •−
> •/− − •/− −/• −/• •/• − • •/• − • − • −/− • − •/− − −/− −//
> _______________________________________________
> SG14 mailing list
> SG14_at_[hidden]
> https://lists.isocpp.org/mailman/listinfo.cgi/sg14
>
Received on 2024-01-08 21:53:45