Date: Wed, 10 Feb 2021 10:10:08 +1300
On 9/02/2021 6:43 am, Ben Craig wrote:
> The paper talks a lot about the name colony, and that the name “bag”
> isn’t a good fit. I want to see if we can have other good names (or
> name pieces) get discussed on the mailing list.
I'll be brief - most of the replies here (with some notable exceptions)
do not have an understanding of the structure of colony. I suggest
everyone read the Intro and Design Decisions sections of the paper
before commenting further.
All std:: containers have named based around their
structure/what-they-do (more-or-less the same thing - the structure
enables their functionality), in either concrete (list) or abstract
(map) or conceptual (vector, set) terms. Colony does this as a name, the
ones suggested so far do not. Lots of containers are stable, btw.
List: a list of items that are independently allocated and linked to one
another.
Map: an analogy of using a map to find items
Vector: a conceptual analogy of a line that extends in one direction,
with a velocity and potentially an acceleration (growth factor)
Set: a conceptual analogy of the mathematical concept of a set
Colony: an analogy using the idea of houses as memory blocks, rooms as
empty element memory spaces where elements come-and-go from. Ant colony
works just as well with tunnels, rooms and ants.
*shrug*
A rose by any other name, would still obviate the necessity to form
branch decisions at every iteration, hence clogging up the pipeline- as
Shakespeare is rumoured to have stated in one of the outtake versions of
his many soliloquies.
I don't see the point in discussion, unless theres a general concensus
that colony is a bad name, not from some abstract or subjective
aesthetic perspective, but from the sense that it doesn't adequately
describe the container, from those who actually understand how the
container functions.
> The paper talks a lot about the name colony, and that the name “bag”
> isn’t a good fit. I want to see if we can have other good names (or
> name pieces) get discussed on the mailing list.
I'll be brief - most of the replies here (with some notable exceptions)
do not have an understanding of the structure of colony. I suggest
everyone read the Intro and Design Decisions sections of the paper
before commenting further.
All std:: containers have named based around their
structure/what-they-do (more-or-less the same thing - the structure
enables their functionality), in either concrete (list) or abstract
(map) or conceptual (vector, set) terms. Colony does this as a name, the
ones suggested so far do not. Lots of containers are stable, btw.
List: a list of items that are independently allocated and linked to one
another.
Map: an analogy of using a map to find items
Vector: a conceptual analogy of a line that extends in one direction,
with a velocity and potentially an acceleration (growth factor)
Set: a conceptual analogy of the mathematical concept of a set
Colony: an analogy using the idea of houses as memory blocks, rooms as
empty element memory spaces where elements come-and-go from. Ant colony
works just as well with tunnels, rooms and ants.
*shrug*
A rose by any other name, would still obviate the necessity to form
branch decisions at every iteration, hence clogging up the pipeline- as
Shakespeare is rumoured to have stated in one of the outtake versions of
his many soliloquies.
I don't see the point in discussion, unless theres a general concensus
that colony is a bad name, not from some abstract or subjective
aesthetic perspective, but from the sense that it doesn't adequately
describe the container, from those who actually understand how the
container functions.
Received on 2021-02-09 15:10:15