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Re: [wg14/wg21 liaison] Allow '.' to behave like '->' where it is currently an error

From: Patrice Roy <patricer_at_[hidden]>
Date: Fri, 28 Feb 2020 13:07:32 -0500
My initial point in response to your message was to point out that in C++,
there are cases where making '.' behave as '->' does today breaks otherwise
correct code and introduces ambiguity.

C++ users, contrary to C# or Java users, have the option of using objects
directly or indirectly. In C# (excluding structs) and Java, all objects are
accessed through indirect means. On the other hand, for a C++ programmer
using a smart pointer such as unique_ptr<T>, the ability to distinguish the
services exposed by that object (using '.') and those exposed by the
pointee (using '->') carries meaning, and that distinction is not readily
accessible in some other languages this proposal refers to.

Please also note that operator-> can be (and is sometimes) overloaded in
C++ classes.

I think it would at least be necessary to address these (important)
questions in the proposal, should it become something more formal.

Cheers!

Le ven. 28 févr. 2020 à 11:41, J Decker via Liaison <
liaison_at_[hidden]> a écrit :

>
>
> On Fri, Feb 28, 2020 at 5:34 AM Bjarne Stroustrup <bjarne_at_[hidden]>
> wrote:
>
>> How do you know that having . and -> roughly mean the same would be a
>> benefit to the community at large?
>>
>> For example, people assume that -> implies reference semantic and
>> potential sharing, whereas . implies value semantic (except for non-const
>> reference parameters) and lack of sharing. That could be more significant
>> than the convenience of having just a single operator.
>>
>> The burden of proof is on the proposer of a change.
>>
> It's hard to show how a change to C might play out; given 50 some years of
> history it's hardly even worth bothering to change.
> I'm understanding that it is less meaningful of a change to C++ other than
> as a compatibility should C accept such a thing.
> It's encouraged practice to use newer smart pointer types, and I have a
> module for V8 which uses those all over, and certainly the use of '.' or
> '->' means different things, and it's still enforced by the compiler to use
> the right one. I'm not entirely sure that there would even be much change
> to code developed in C++.
>
> This is honestly a new idea only a few months old, as I was reflecting on
> 'why IS `((Something*)ptr).` an error' ? Why are there two operators that
> aren't even interchangeable in context, and that there's only one choice to
> use. I have spent a few years with C#, and recently ES6+(not even
> technically JS), and '.' seems easy enough to use, even when there's a
> mixture of C# structs(instance value types) and classes (reference, always
> referred by pointer), and it's not really a loss to inadvertently look in a
> value type, but then, the debugger reports 'null exception on this part of
> this expression' so you rarely even have to guess what it was. I can't
> really demonstrate what sort of effect this would have on development; or
> even how it would change existing things. (libz is still written with K&R
> style function declarations). Certainly everything that has worked would
> still work.
>
> Certainly, having already assigned a sort of meaning to them back in the
> 90's, I haven't ever really even questioned it until now.
>
> It's my hypothesis that at the time this was developed, data driven
> programming (where the type of the data is [with] the data), and type
> inspection was not a consideration, but more, that one type needs to be
> another type ( float a = (float)213 ), and that C was more about coercion
> than inspection, so since a pointer to a thing and a thing definitely
> aren't the same, they have to be operated on differently; while conversely
> it can be said just look at the type of the operand and do the right thing.
>
>> On 2/28/2020 7:57 AM, J Decker via Liaison wrote:
>>
>>
>>
>> On Thu, Feb 27, 2020 at 10:21 PM Uecker, Martin <
>> Martin.Uecker_at_[hidden]> wrote:
>>
>>> Am Donnerstag, den 27.02.2020, 22:15 -0800 schrieb J Decker:
>>> > On Thu, Feb 27, 2020 at 10:09 PM Uecker, Martin via Liaison <
>>> > liaison_at_[hidden]> wrote:
>>> >
>>> > >
>>> > > It is useful to have the information about
>>> > > whether something is a pointer or not and the
>>> > > difference between '.' and '->' makes it clear.
>>> > >
>>> >
>>> >
>>> https://gist.github.com/d3x0r/f496d0032476ed8b6f980f7ed31280da#the-meaning-of---and--
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__gist.github.com_d3x0r_f496d0032476ed8b6f980f7ed31280da-23the-2Dmeaning-2Dof-2D-2D-2Dand-2D-2D&d=DwMFaQ&c=u6LDEWzohnDQ01ySGnxMzg&r=-ypbxfA15hWRWp5mAlnCkA&m=r-p2sPYtgW9vx52cY3llBBeul0O7y8wIcs4dNMJTs-s&s=aS1qWqzUrPnjhstqWNjf-6xlWXnxaeOmcvoKpEEsvNQ&e=>
>>> >
>>> > it reduces the points you have to check, but it's really not all that
>>> > useful when dealing with a variety of languages.. '.' just becomes
>>> another
>>> > place to check validity of the expression's values... So yes, it
>>> increases
>>> > the potential things to check... but then, nothing stylistically
>>> prevents
>>> > you from continuing to denote that.
>>>
>>> If it not enforced by the language, the information
>>> is unreliable. This is even worse than not having it.
>>>
>>
>> I know, this is still really just me... https://github.com/d3x0r/sack
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_d3x0r_sack&d=DwMFaQ&c=u6LDEWzohnDQ01ySGnxMzg&r=-ypbxfA15hWRWp5mAlnCkA&m=r-p2sPYtgW9vx52cY3llBBeul0O7y8wIcs4dNMJTs-s&s=cj_DZuKqU0h8EMZ-cbdK1zFGeB5MXNE8gH2GRuwSDXg&e=> and
>> some arbitrary source...
>> https://github.com/d3x0r/SACK/blob/master/src/idlelib/idle.c
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_d3x0r_SACK_blob_master_src_idlelib_idle.c&d=DwMFaQ&c=u6LDEWzohnDQ01ySGnxMzg&r=-ypbxfA15hWRWp5mAlnCkA&m=r-p2sPYtgW9vx52cY3llBBeul0O7y8wIcs4dNMJTs-s&s=NfvK6o7zRd6CS7kuhTho1ll5pWV7u8pgpWd9EJKALi8&e=>
>>
>> there's a flags structure that is just instanced in another struct
>> check->flags.bDispatched = 1
>>
>> that's used a few times, all other accesses are `->`
>>
>> can you provide an example of where this information is useful? Porting
>> the above to c2x it wouldn't change how many things have to be looked at as
>> suspect...
>> OR what is the information that distinct operators provides rather than
>> using '.' everywhere (except, I suppose in C++ where you want to access an
>> operator override on a pointer type.. )
>>
>> class x {
>> /* operaror->() ... */
>> };
>> class x *px;
>>
>> px->x; (use operator?)
>>
>>
>>
>>> Best,
>>> Martin
>>
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Received on 2020-02-28 12:10:27