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Re: Prospective Progress Report: A paper with no name, but still

From: Matthew Bentley <mattreecebentley_at_[hidden]>
Date: Mon, 3 Jul 2023 15:16:39 +1200
Yes, I'm a bit out of the loop.

Typically SG14 meetings are 2nd week of the month, or at least that's what
I've got in my calendar - but can do this week, if it suits.
Cheers :)

On Mon, 3 Jul 2023 at 01:42, Patrice Roy <patricer_at_[hidden]> wrote:

> Thanks Matt!
>
> We'll discuss it formally in SG14, I think, as you suggested. You might
> remember from previous meetings that there's a 40+ pages working document
> that collects a lot of info on the various requests, and I deliberately did
> not go in detail in the Progress Report document (I hope to forward the
> information gathered so far in the individual papers to come to give the
> authors -- myself included -- a start).
>
> There has been a preliminary «culling down» in SG14 already but I'm sure
> we could do more. Some of it is implicit as similar efforts end up making
> progress on other fronts (you mention Zach, there's also Corentin who's
> made progress recently on some of these topics independently of SG14, David
> Stone too). We'll gather as much info as we can in the next meeting (Guy
> suggested Wednesday... Michael, what do you think?) to polish the progress
> report further.
>
> Cheers!
>
>
>
> Le sam. 1 juil. 2023 à 19:28, Matt Bentley <mattreecebentley_at_[hidden]> a
> écrit :
>
>> Thanks Patrice -
>>
>> a few minor comments, overall it looks great.
>>
>> "Many have reported that design styles tend to change (monadic
>> programming, functional programming, lazy execution) making it harder to
>> grasp what’s going on from the source code (it’s « more magic »)"
>>
>> This line is unclear - do they mean design styles of the std:: library
>> (eg. switching to ranges etc)? And what is the meaning of the <<more
>> magic>> line?
>>
>>
>> "Call stacks that are too deep make debugging harder" - a note here
>> regarding what makes them deep eg. heavy templating, ranges, might be
>> useful
>>
>> "SOO-Enabled vector" & "InplaceContainer<Size> Inheriting from Container
>> Pattern" - check with Zach Laine for static_vector (now "inplace_vector"
>> I think)
>>
>> "Move semantics are perceived as important but too easy to misuse " - I
>> think this comes under QOI, so, really down to people to report issues
>> to their compiler-of-choice.
>>
>> The rest of it looks good, I think a SG14 meeting would be the right
>> place to cull the number of requests down to a manageable (and
>> actionable) number and to disqualify examples which are more QOI. Would
>> be good to have Guy Davidson present as a senior member of gamedev to
>> provide feedback.
>>
>> Cheers-
>>
>>
>> On 1/07/2023 9:10 am, Patrice Roy via SG14 wrote:
>> > Hi everyone!
>> >
>> > Before I ask for a paper number, this would be what I would add to the
>> > mailing (modulo some adjustments to make it more professional such as
>> > moving references to a dedicated section and such). The «cleaned up»
>> > version would be the progress report asked by SG14.
>> >
>> > Of course, we will need authors / co-authors after that :)
>> >
>> > Take a look and please send feedback before I finish this and make it
>> > into an official progress report. Cheers!
>> >
>> > _______________________________________________
>> > SG14 mailing list
>> > SG14_at_[hidden]
>> > https://lists.isocpp.org/mailman/listinfo.cgi/sg14
>>
>

Received on 2023-07-03 03:17:17