On Fri, Nov 19, 2021 at 11:18 AM Dimitrij Mijoski via Std-Proposals <std-proposals@lists.isocpp.org> wrote:
On Fri, 2021-11-19 at 12:05 -0500, Jason McKesson via Std-Proposals
wrote:
> It should be easy to shove as much randomness at an RNG as possible.
> If a particular user wants to seed it with only 32-bits of
> randomness,
> they can. If a particular user wants to seed it with only 128 bits of
> randomness, they can. But it should not be needlessly difficult to
> seed an RNG with *all* of the randomness it can take.

Maybe. But it should not be easy to do that with std::random_device
because as I said, overusing it is wrong. It is a depleatable resource.

Don't know if you've already explained but.. What mechanism would one use to get the randomness other than std::random_device?

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