My last note for today: I really really hope that we can continue this discussion when I wake up, and my feature won't fix everything, but it would fix branching to get a single value in homogeneous lists at runtime. The reason that I use heterogeneous pairs is because the feature isn't supported yet.

On Thu, Apr 2, 2026 at 12:06 PM Muneem <itfllow123@gmail.com> wrote:
Also, I always have std::cin to make sure that the compiler never cheats!

On Thu, Apr 2, 2026 at 12:05 PM Muneem <itfllow123@gmail.com> wrote:
hi!
Your point is partly correct, but this issue is quite prevalent, below are my branches from multiple sources:
this is the updated code:
#include <variant>
#include <iostream>
#include <chrono>
#include <ctime>
#include <iomanip>
#include<array>
std::array<int, 3> array_1={1,2,3};

struct A { int get() { return array_1[0]; } };
struct B { int get() { return array_1[1]; } };
struct C { int get() { return array_1[2]; } };

struct data_accessed_through_visit {
    static std::variant<A, B, C> obj;
   
    inline int operator()(int) {
        return std::visit([](auto&& arg) {
            return arg.get();
        }, obj);
    }
};
std::variant<A, B, C> data_accessed_through_visit::obj=C{};
int user_index = 0;

struct data_ternary {
    inline int operator()(int index) {
        return (index == 0) ? array_1[0] : (index == 1) ? array_1[1] : (index == 1) ? array_1[2] : -1;
    }
};

struct data_switched {
    inline int operator()(int index) {
        switch(index) {
            case 0: return array_1[0];
            case 1: return array_1[1];
            case 2: return array_1[2];
            default: return -1;
        }
    }
};

struct data_indexing {
    inline int operator()(int index) {
        return array_1[index];
    }
};



volatile int x = 0;
constexpr uint64_t loop_count=10000;
static void measure_switch() {
    data_switched obj;
    for (int i=0; i++<loop_count;) {
        x = obj(user_index);
    }
}

static void measure_visit() {
    data_accessed_through_visit obj;
    for (int i=0; i++<loop_count;) {
        x = obj(user_index);
    }
}

static void measure_ternary() {
    data_ternary obj;
    for (int i=0; i++<loop_count;) {
        x = obj(user_index);
    }
}
static void measure_indexing() {
    data_indexing obj;
    for (int i=0; i++<loop_count;) {
        x = obj(user_index);
    }
}

template<typename func_t>
void call_func(func_t callable_obj, int arg){
    const auto start = std::chrono::steady_clock::now();

    constexpr int how_much_to_loop=1000;
    for(int i=0; i++<how_much_to_loop;){
        callable_obj();
    }
    const auto end = std::chrono::steady_clock::now();
    auto result= std::chrono::duration_cast<std::chrono::nanoseconds>(end - start).count()/how_much_to_loop;
    std::cout<<result/how_much_to_loop<<std::endl;

}

int main() {
    std::cout << "Enter index (0 for A, 1 for B, 2 for C): ";
    if (!(std::cin >> user_index)) return 1;

    // Set the variant state
    if (user_index == 0) data_accessed_through_visit::obj = A{};
    else if (user_index == 1) data_accessed_through_visit::obj = B{};
    else if (user_index == 2) data_accessed_through_visit::obj = C{};

    std::cout << "Time (ns) for switch:  ";
    call_func(measure_switch, user_index);

    std::cout << "Time (ns) for visit:   ";
    call_func(measure_visit, user_index);

    std::cout << "Time (ns) for ternary: ";
    call_func(measure_ternary, user_index);
   
    std::cout << "Time (ns) for subscript: ";
    call_func(measure_indexing, user_index);

    return 0;
}
the bench marks consistently show that these syntax constructs do matter (the smaller the index range is, the more the compiler can flatten it and know how to branch), notice how ternary is outperforming them all even though its nesting, This means that adding new syntax with the sole purpose to give compilers as much information as possible is actually useful. Consider how templates and instantiation give the compiler extra insight. why? because templates are instantiated at the point of instantiation which can be delayed upto link time. these are the benchmarks:
benchmarks for g++:
Enter index (0 for A, 1 for B, 2 for C): 2
Time (ns) for switch:  33
Time (ns) for visit:   278
Time (ns) for ternary: 19
Time (ns) for subscript: 34
PS C:\Users\drnoo\Downloads> .\a.exe
Enter index (0 for A, 1 for B, 2 for C): 2
Time (ns) for switch:  33
Time (ns) for visit:   296
Time (ns) for ternary: 20
Time (ns) for subscript: 35
PS C:\Users\drnoo\Downloads> .\a.exe
Enter index (0 for A, 1 for B, 2 for C): 2
Time (ns) for switch:  34
Time (ns) for visit:   271
Time (ns) for ternary: 17
Time (ns) for subscript: 33
PS C:\Users\drnoo\Downloads> .\a.exe
Enter index (0 for A, 1 for B, 2 for C): 2
Time (ns) for switch:  34
Time (ns) for visit:   281
Time (ns) for ternary: 19
Time (ns) for subscript: 32
PS C:\Users\drnoo\Downloads> .\a.exe
Enter index (0 for A, 1 for B, 2 for C): 2
Time (ns) for switch:  34
Time (ns) for visit:   282
Time (ns) for ternary: 20
Time (ns) for subscript: 34
I really have to go to sleep now ( I am having some issues with visual studio 2026), I Hope, it would be acceptable for me to send the benchmarks for that tomorrow. 

regards, Muneem


On Thu, Apr 2, 2026 at 10:54 AM Thiago Macieira via Std-Proposals <std-proposals@lists.isocpp.org> wrote:
On Wednesday, 1 April 2026 21:56:44 Pacific Daylight Time Muneem via Std-
Proposals wrote:
> /*
> Time (ns) for switch:  168100
> Time (ns) for visit:      3664100
> Time (ns) for ternary: 190900
> It keeps on getting worse!
> */

So far you've maybe shown that one implementation is generating bad code. Have
you tried others?

You need to prove that this is an inherent and unavoidable problem of the
requirements, not that it just happened to be bad for this implementation.
Just quickly reading the proposed benchmark code, it would seem there's no
such inherent reason and you're making an unfounded and probably incorrect
assumption about how things actually work.

In fact, I pasted a portion of your code into godbolt just to see what the
variant visit code, which you claim to be unnecessarily slow, would look like:
https://gcc.godbolt.org/z/WK5bMzcae

The first thing to note in the GCC/libstdc++ pane is that it does not use
user_index. The compiler thinks it's a constant, meaning this benchmark is
faulty. And thus it has constant-propagated this value and is *incredibly*
efficient in doing nothing useful. MSVC did likewise.

Since MSVC outputs the out-of-line copy of inlined functions, we can see the
operator() expansion without the proapagation of the user_index constant. And
it's no different than what a ternary or switch would look like.

In the Clang/libc++ pane, we see indirect function calls. I don't know why
libc++ std::variant is implemented this way, but it could be why it is slow
for you if you're using this implementation. If you tell Clang to instead use
libstdc++ (remove the last argument of the command-line), the indirect
function call disappears and we see an unrolled loop of loading the value 10.
That would mean Clang is even more efficient at doing nothing.

Conclusion: it looks like your assumption that there is a problem to be solved
is faulty. There is no problem.

--
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
  Principal Engineer - Intel Data Center - Platform & Sys. Eng.
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