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Re: Signals & Slots

From: Phil Bouchard <boost_at_[hidden]>
Date: Fri, 23 Jul 2021 16:22:14 -0400
On 7/23/21 12:37 PM, Thiago Macieira via Std-Proposals wrote:
> On Thursday, 22 July 2021 23:25:14 PDT Tony V E via Std-Proposals wrote:
>> Boost Signals2 is about as thread safe as possible (and I helped with the
>> design of it)‎, but a slot can still deadlock in a weird edge case.
>>
>> As long as you don't grab locks in your slots you are fine, but that is
>> easier said than done - people call functions that call functions that...
>> grab locks that you aren't aware of.
> We have the same problem in Qt. As a rule of thumb, never call back to user
> code with acquired locks and signal emission counts as calling back to user
> code.
>
> Moreover, we often have also to deal with the current object (this) having
> been deleted in that very callback. So the rule of thumb is to emit signals at
> the very end of your function, after you've dropped the locks and are ready to
> return any way.


You could mimic and abstract to a certain point the POSIX signals as
well (which are pretty messy in a multithreaded environment when you
apply some masks in some specific thread).


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*Phil Bouchard*
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Received on 2021-07-23 15:22:19