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Re: Remove infinite loop UB

From: Arvid Norberg <arvid.norberg_at_[hidden]>
Date: Sat, 9 May 2020 09:49:59 +0200
On Sat, May 9, 2020 at 5:04 AM connor horman via Std-Proposals <
std-proposals_at_[hidden]> wrote:

> On Fri, May 8, 2020 at 22:46 Thiago Macieira via Std-Proposals <
> std-proposals_at_[hidden]> wrote:
>
>> [...]
>
> Can you give an example different from the above?
>
> SNES Game that's finished but needs still draw/redraw stuff. STP will mask
> the NMI from the VBLANK signal, which is how the game knows to load stuff
> into VRAM on the PPU, so it can be sent out on the multiout connector when
> the VBLANK is done.
>

Surely drawing and redrawing stuff is a side-effect, no?

-- 
Arvid Norberg

Received on 2020-05-09 02:53:13