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Subject: Re: [std-proposals] Remove infinite loop UB
From: Arvid Norberg (arvid.norberg_at_[hidden])
Date: 2020-05-09 02:49:59

On Sat, May 9, 2020 at 5:04 AM connor horman via Std-Proposals <
std-proposals_at_[hidden]> wrote:

> On Fri, May 8, 2020 at 22:46 Thiago Macieira via Std-Proposals <
> std-proposals_at_[hidden]> wrote:
>> [...]
> Can you give an example different from the above?
> SNES Game that's finished but needs still draw/redraw stuff. STP will mask
> the NMI from the VBLANK signal, which is how the game knows to load stuff
> into VRAM on the PPU, so it can be sent out on the multiout connector when
> the VBLANK is done.

Surely drawing and redrawing stuff is a side-effect, no?

Arvid Norberg

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