On 4/26/21 1:56 PM, Peter Brett via SG16 wrote:

There has been very little interest in char*_t overloads though.

 

I’ve been thinking about this quite a bit over the weekend (esp. during our impromptu Twitter-based SG16 meeting).

 

I’ve come to the conclusion that char8_t is actually a solution in search of a problem. All you know when you see a u8string is that its associated encoding is UTF-8, but this isn’t actually very useful for anyone; you still have to treat it as a bag of bytes of indeterminate encoding because, by (lack of) contract, a u8string can contain any old nonsense.

Some of this is true, but not all of it.

It is correct that a char8_t sequence or a std::u8string may contain garbage.  This is not unique to char8_t; it is true for all of the other character types as well.  It is also true of Rust's std::string (see from_utf8_unchecked()); it is possible to put garbage in Rust's string types too.  The Rust standard library has a precondition that std::string contains well-formed UTF-8.  Rust's string type is much better designed to avoid such garbage than std::basic_string is; no one is going to claim otherwise.

But that lack of a strict well-formed guarantee does not prevent solving real problems.  The introduction of char8_t solved a real problem in the standard library itself; it enabled std::path constructor overloads to support UTF-8 and eliminated the std::u8path() factory function workaround.

char8_t was never intended to solve all UTF-8 related problems.  It is intended to enable type safe use of UTF-8 without accidentally mixing UTF-8 text with text in other encodings (stored in char).

Anyone using char8_t for anything other than UTF-8 (except for the special case of creating ill-formed UTF-8 text for the purposes of testing that such text is correctly rejected/handled) is abusing the type.  Full stop.

We can certainly add a type that enforces well-formed UTF-8 using either char or char8_t; I suspect it would look a lot like Rust's string type, including unchecked functions that enable construction with garbage because we don't want to pay the overhead of constant re-validation.  Functions that except text will always have to have a wide contract or a precondition on well-formed text.  That cannot be avoided.

 

Therefore, if I have the option to build my code with UTF-8 as the literal encoding (and nearly everyone has that option), all char8_t does is to provide me with two mutually-incompatible ways to express “some unknown bytes that might be text.”

The standard library does not have that option.  Nor does a lot of commercial software, including nearly all software that runs in some particular ecosystems.  There are 3-5 million C++ developers (or whatever the current estimation is) and experiences vary considerably.  Please don't assume that the options available to you or that your experience translates widely throughout the community.  I have personally worked on code bases that, for both migration cost and technical reasons, would find switching to UTF-8 literal encoding infeasible.

 

I’ve therefore decided not to spend any more of my limited available committee time on any language or library changes related to charN_t.  Instead I think it would be more productive for me to focus on adding features that provide text codecs and validation (thanks, JeanHeyd!)

That is certainly your choice and your contributions are of course welcome.

Tom.

 

Thanks again for all your valuable contributions to this discussion, Victor!

 

               Peter

 

From: Victor Zverovich <victor.zverovich@gmail.com>
Sent: 26 April 2021 18:36
To: Peter Brett <pbrett@cadence.com>
Cc: sg16@lists.isocpp.org
Subject: Re: [SG16] Wording strategy for Unicode std::format

 

EXTERNAL MAIL

> Corentin:
> If our requirements are ... - all of which I agree with individually - I don't see a path forward.

 

I don't see any problem. Since we are in the beginning of the C++23 cycle it makes sense to tackle more difficult problems such as locale first. Adding format overloads is not hard and makes more sense to do later when we have a better understanding and hopefully solution for locale issues.

 

> A non-broken Unicode locale support calls for research and implementation experience outside of the standard.

 

That's exactly what I intend to do, contributors are welcome.

 

> Providing something that is consistent and *not more* broken than the narrow overload seems useful in the short term.

First I don't think it's necessary per my comment above and second it will likely severely constrain our design space for fixing these issues in the future.

 

> Peter:

> Just for clarity, what does {fmt} currently do?

 

Unfortunately {fmt} cannot fix the standard library so it does something completely crazy in char*_t overloads, namely uses a narrow locale and casts characters. There has been very little interest in char*_t overloads though.

 

Cheers,

Victor

 

On Thu, Apr 22, 2021 at 8:57 AM Peter Brett <pbrett@cadence.com> wrote:

Hi Victor,

 

This is helpful, thank you.  I will put full ‘L’ handling for UTF-8/16/32 as the preferred option in the paper.

 

Just for clarity, what does {fmt} currently do?  Obviously if it currently does something different then I will have to do some work to demonstrate implementability.

 

Best wishes,

 

           Peter

 

From: SG16 <sg16-bounces@lists.isocpp.org> On Behalf Of Victor Zverovich via SG16
Sent: 22 April 2021 15:27
To: SG16 <
sg16@lists.isocpp.org>
Cc: Victor Zverovich <
victor.zverovich@gmail.com>
Subject: Re: [SG16] Wording strategy for Unicode std::format

 

EXTERNAL MAIL

> Peter:

> What should the following code do?

 

I think (1) is the only acceptable option because all the rest are inconsistent with existing std::format overloads.

 

> “std::locale in its current form is pretty much useless,” may be a true statement but it doesn’t help me make progress.

 

Maybe we are trying to make "progress" in the wrong direction? We don't have to quickly hack something together for new std::format overloads. We didn't have a chance to look at locale in C++20 but now is a great time.

 

> Corentin:

> Converting between UTF-X and UTF-Y is a lossless operation.

 

Only valid ones. There is still a question of handling transcoding errors.

 

> what is it that we gain by not allowing format(u8"{}", u""); and format(u8"{}", U"");?

 

We gain consistency between all std::format overloads, simple specification, not having to deal with transcoding errors. I am not suggesting that it shouldn't be possible but that it should be explicit, e.g.

 

  format(u8"{}", xcode(u""))

 

With explicit approach you can easily configure error handling.

 

> we could provide only the u8 overload

 

Sure provided that we have transcoding facilities. I don't think u16 and u32 overloads are particularly useful since you can't do much with the result.

 

> mandates that the existing locale be specialize for char8_t

 

If this specialization inherits all existing locale problems then I think it's not a good idea.

 

- Victor

 

On Mon, Apr 19, 2021 at 3:18 AM Corentin Jabot via SG16 <sg16@lists.isocpp.org> wrote:

Talking with Peter, we realized we could provide only the u8 overload and mandates that the existing locale be specialize for char8_t

We believe this would

  • Satisfy Victor's excellent remark about the need not to be gratuitously inconsistent
  • Put minimum strain on implementers
  • Let us move forward with having a Unicode overload in 23.

 

 

 

 

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