Hi Jon,

I've given talks on how it works at MeetingC++ 2016 and 2017, and CppCon 2018. We're using one of those tools at work too to autogenerate 70% of our build scripts (CMake) for a very large project (1000+ components). You can find the tool repositories on https://github.com/tomtom-international/cpp-dependencies and https://github.com/dascandy/evoke.

I'm mostly advocating the approach as a valid one though, rather than the specific tools. I believe John Lakos' Large Scale C++ Software Design also allures to it as a valid approach.

Regards,
Peter Bindels

On Wed, 19 Dec 2018 at 13:11, Jon Chesterfield <jonathanchesterfield@gmail.com> wrote:
Hi Peter,

Date: Wed, 19 Dec 2018 08:48:54 +0100
From: Peter Bindels <dascandy@gmail.com

I, for one, have stopped writing build files about 4 years ago and I
haven't missed them one bit.

How have you achieved this excellent result?

I spent a long time trying to write a single build script that would infer dependencies from the filesystem layout and then just works as more files are added / moved. That's sort of functional, but it struggles with code generators and still contains a list of what libraries various executables should be linked against.

I'd very much like a good solution to this.

Cheers

Jon

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