1. Change history
Since [P0593R0]:
-
Paper expanded from Ville’s original call for solutions to a description of a proposed solution, based on SG12 discussion.
Since [P0593R1]:
Incorporated further SG12 feedback:
-
An explicit syntactic marker is required to indicate that objects should be created. Existing obvious markers, such as the use of
malloc
, or simply performing member access on a union, suffice. -
Expand set of implicit lifetime types to require either a trivial default constructor or a trivial copy/move constructor, rather than requiring both.
-
Types with only a trivial default constructor may be suitable for member-by-member construction via class member access, even if the copy or move constructor is non-trivial.
-
Types with only a trivial copy/move constructor may be suitable for initialization by copying (for example) an on-disk representation into memory, even if the default constructor is non-trivial.
-
-
Define the C standard library
memcpy
andmemmove
functions as triggering implicit object creation.
2. Motivating examples
2.1. Idiomatic C code as C++
Consider the following natural C program:
struct X { int a, b; }; X *make_x() { X *p = (X*)malloc(sizeof(struct X)); p->a = 1; p->b = 2; return p; }
When compiled with a C++ compiler, this code has undefined behavior, because p->a
attempts to write to an int
subobject of an X
object, and this
program never created either an X
object nor an int
subobject.
Per [intro.object]p1,
An object is created by a definition, by a new-expression, when implicitly changing the active member of a union, or when a temporary object is created.
... and this program did none of these things.
2.2. Objects provided as byte representation
Suppose a C++ program is given a sequence of bytes (perhaps from disk or from a
network), and it knows those bytes are a valid representation of type T
. How
can it efficiently obtain a T *
that can be legitimately used to access the
object?
Example: (many details omitted for brevity)
void process(Stream *stream) { unique_ptr<char[]> buffer = stream->read(); if (buffer[0] == FOO) process_foo(reinterpret_cast<Foo*>(buffer.get())); // #1 else process_bar(reinterpret_cast<Bar*>(buffer.get())); // #2 }
This code leads to undefined behavior today: within Stream::read
, no Foo
or Bar
object is created, and so any attempt to access a Foo
object through the Foo*
produced by the cast at #1 would result in undefined behavior.
2.3. Dynamic construction of arrays
Consider this program that attempts to implement a type like std::vector
(with many details omitted for brevity):
template<typename T> struct Vec { char *buf = nullptr, *buf_end_size = nullptr, *buf_end_capacity = nullptr; void reserve(std::size_t n) { char *newbuf = (char*)::operator new(n * sizeof(T), std::align_val_t(alignof(T))); std::uninitialized_copy(begin(), end(), (T*)newbuf); // #a ::operator delete(buf, std::align_val_t(alignof(T))); buf_end_size = newbuf + sizeof(T) * size(); // #b buf_end_capacity = newbuf + sizeof(T) * n; // #c buf = newbuf; } void push_back(T t) { if (buf_end_size == buf_end_capacity) reserve(std::max<std::size_t>(size() * 2, 1)); new (buf_end_size) T(t); buf_end_size += sizeof(T); // #d } T *begin() { return (T*)buf; } T *end() { return (T*)buf_end_size; } std::size_t size() { return end() - begin(); } // #e }; int main() { Vec<int> v; v.push_back(1); v.push_back(2); v.push_back(3); for (int n : v) { /*...*/ } // #f }
In practice, this code works across a range of existing implementations, but according to the C++ object model, undefined behavior occurs at points #a, #b, #c, #d, and #e, because they attempt to perform pointer arithmetic on a region of allocated storage that does not contain an array object.
At locations #b, #c, and #d, the arithmetic is performed on a char*
, and at
locations #a, #e, and #f, the arithmetic is performed on a T*
. Ideally, a
solution to this problem would imbue both calculations with defined behavior.
3. Approach
The above snippets have a common theme: they attempt to use objects that they never created. Indeed, there is a family of types for which programmers assume they do not need to explicitly create objects. We propose to identify these types, and carefully carve out rules that remove the need to explicitly create such objects, by instead creating them implicitly.
3.1. Affected types
If we are going to create objects automatically, we need a bare minimum of the following two properties for the type:
1) Creating an instance of the type runs no code. For class types, having a trivially default constructible type is often the right constraint. However, we should also consider cases where initially creating an object is non-trivial, but copying it (for instance, from an on-disk representation) is trivial.
2) Destroying an instance of the type runs no code. If the type maintains invariants, we should not be implicitly creating objects of that type.
Note that we’re only interested in properties of the object itself here, not of its subobjects. In particular, the above two properties always hold for array types. While creating or destroying array elements might run code, creating the array object (without its elements) does not.
This suggests that the largest set of types we could apply this to is:
-
Scalar types
-
Array types (with any element type)
-
Class types with a trivial destructor and a trivial constructor (of any kind)
(Put another way, we can apply this to all types other than function type,
reference type, void
, and class types where all constructors are non-trivial
or where the destructor is non-trivial.)
We will call types that satisfy the above constraints implicit lifetime types.
3.2. When to create objects
In the above cases, it would be sufficient for malloc
/ ::operator new
to implicitly create sufficient objects to make the examples work. Imagine
that malloc
could "look into the future" and see how its storage would be
used, and create the set of objects that the program would eventually need.
If we somehow specified that malloc
did this, the behavior of many C-style
use cases would be defined.
On typical implementations, we can argue that this is not only natural, it is
in some sense the status quo. Because the compiler typically does not make
assumptions about what objects are created within the implementation of malloc
, and because object creation itself typically has no effect on the
physical machine, the compiler must generate code that would be correct if malloc
did create that correct set of objects.
However, this is not always sufficient. An allocation from malloc
may be
sequentially used to store multiple different types, for instance by way
of a memory pool that recycles the same allocation for multiple objects of
the same size. It should be possible to grant such cases the same power to
implicitly create objects as is de facto granted to malloc
.
Therefore we propose the following rule:
Some operations are described as implicitly creating objects within a specified region of storage. The abstract machine creates objects of implicit lifetime types within those regions of storage as needed to give the program defined behavior. For each operation that is specified as implicitly creating objects, that operation implicitly creates zero or more objects in its specified region of storage if doing so would give the program defined behavior. If no such sets of objects would give the program defined behavior, the behavior of the program is undefined.
The coherence of the above rule hinges on a key observation: changing the set of objects that are implicitly created can only change whether a particular program execution has defined behavior, not what the behavior is.
We propose that at minimum the following operations be specified as implicitly creating objects:
-
Creation of an array of
char
,unsigned char
, orstd::byte
implicitly creates objects within that array. -
A call to
malloc
,calloc
,realloc
, or any function namedoperator new
oroperator new[]
implicitly creates objects in its returned storage. -
std::allocator<T>::allocate
likewise implicitly creates objects in its returned storage; the allocator requirements should require other allocator implementations to do the same. -
A call to
memmove
behaves as if it-
copies the source storage to a temporary area
-
implicitly creates objects in the destination storage, and then
-
copies the temporary storage to the destination storage.
This permits
memmove
to preserve the types of trivially-copyable objects, or to be used to reinterpret a byte representation of one object as that of another object. -
-
A call to
memcpy
behaves the same as a call tomemmove
except that it introduces an overlap restriction between the source and destination. -
A class member access that nominates a union member triggers implicit object creation within the storage occupied by the union member. Note that this is not an entirely new rule: this permission already existed in [P0137R1] for cases where the member access is on the left side of an assignment, but is now generalized as part of this new framework. As explained below, this does not permit type punning through unions; rather, it merely permits the active union member to be changed by a class member access expression.
-
A new barrier operation (distinct from
std::launder
, which does not create objects) should be introduced to the standard library, with semantics equivalent to amemmove
with the same source and destination storage. As a strawman, we suggest:// Requires: [start, (char*)start + length) denotes a region of allocated // storage that is a subset of the region of storage reachable through start. // Effects: implicitly creates objects within the denoted region. void std::bless(void *start, size_t length);
Note that a pointer reinterpret_cast
is not considered sufficient to trigger
implicit object creation.
3.3. Type punning
We do not wish examples such as the following to become valid:
float do_bad_things(int n) { alignof(int) alignof(float) char buffer[max(sizeof(int), sizeof(float))]; *(int*)buffer = n; // #1 std::bless(buffer, sizeof(buffer)); return (*float*)buffer; // #2 }
float do_bad_things(int n) { union { int n; float f; } u; u.n = n; // #1 return u.f; // #2 }
The proposed rule would permit an int
object to spring into existence
to make line #1 valid (in each case), and would permit a float
object to
likewise spring into existence to make line #2 valid.
However, these examples still do not have defined behavior under the proposed rule. The reason is a consequence of [basic.life]p4:
The properties ascribed to objects and references throughout this document apply for a given object or reference only during its lifetime.
Specifically, the value held by an object is only stable throughout its
lifetime. When the lifetime of the int
object in line #1 ends (when
its storage is reused by the float
object in line #2), its value is
gone. Symmetrically, when the float
object is created, the object has
an indeterminate value ([dcl.init]p12), and therefore any attempt to
load its value results in undefined behavior.
Thus we retain the property (essential to modern scalar type-based alias analysis) that loads of some scalar type can be considered to not alias earlier stores of unrelated scalar types.
3.4. Constant expressions
Constant expression evaluation is currently very conservative with regard to object creation. There is a tension here: on the one hand, constant expression evaluation gives us an opportunity to disallow runtime program semantics that we consider undesirable or problematic, and on the other hand, users strongly desire a full compile-time evaluation mechanism with the same semantics as the base language.
Following the existing conservatism in constant expression evaluation (eg, the disallowance of changing the active member of a union), we propose that the implicit creation of objects should not be performed during such evaluation.
3.5. Pseudo-destructor calls
In the current C++ language rules, "pseudo-destructor" calls may be used in generic code to allow such code to be ambivalent as to whether an object is of class type:
template<typename T> void destroy(T *p) { p->~T(); }
When T
is, say, int
, the pseudo-destructor expression p->~T()
is specified
as having no effect. We believe this is an error: such an expression should have
a lifetime effect, ending the lifetime of the int
object. Likewise, calling a
destructor of a class object should always end the lifetime of that object,
regardless of whether the destructor is trivial.
This change improves the abililty of static and dynamic analysis tools to reason about the lifetimes of C++ objects.
3.6. Practical examples
std::vector<int> vi; vi.reserve(4); vi.push_back(1); int *p = &vi.back(); vi.push_back(2); vi.push_back(3); int n = *p;
Within the implementation of vector
, some storage is allocated to hold
an array of up to 5 int
s. Ignoring minor differences, there are two ways
to create implicit objects to give the execution of this program defined
behavior: within the allocated storage, either an int[3]
object or an int[4]
object is created. Both are correct interpretations of the program,
and naturally both result in the same behavior. We can choose to view the
program as being in the superposition of those two states. If we add a fourth push_back
call to the program prior to the initialization of n
, then only
the int[4]
interpretation remains valid.
unique_ptr<char[]> Stream::read() { // ... determine data size ... unique_ptr<char[]> buffer(new char[N]); // ... copy data into buffer ... return buffer; } void process(Stream *stream) { unique_ptr<char[]> buffer = stream->read(); if (buffer[0] == FOO) process_foo(reinterpret_cast<Foo*>(buffer.get())); // #1 else process_bar(reinterpret_cast<Bar*>(buffer.get())); // #2 }
Note the new char[N]
implicitly creates objects within the allocated array.
In this case, the program would have defined behavior if an object of type Foo
or Bar
(as appropriate for the content of the incoming data) were
implicitly created prior to Stream::read
populating its buffer. Therefore,
regardless of which arm of the if
is taken, there is a set of implicit
objects sufficient to give the program defined behavior, and thus the behavior
of the program is defined.
4. Acknowledgements
Thanks to Ville Voutilainen for raising this problem, and to the members of SG12 for discussing possible solutions.